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As Xbox One leads December console sales in US, Microsoft drops price to $349 again

Andrew Webster / The Verge :

The Verge Andrew Webster

Context & Ripple Effects

Microsoft's January 2015 move caps a holiday season in which the Xbox One outsold the PS4 in the US for the first time in the current generation, and the company is reinforcing that momentum by dropping the console back to $349 — a price point it would formalize five months later alongside a new 1TB model. The discount is aimed squarely at eroding Sony's installed-base lead.

Sony answered within months, cutting the PS4 to $350 in October 2015, turning what began as a seasonal promotion into a sustained price war between the two platforms. That hardware-era dynamic is the baseline against which Microsoft's later pivot reads: by the 2020s the battleground had moved to subscriptions like Game Pass, where Microsoft has since both cut tier prices and raised console hardware costs repeatedly.

First-order effects

  • US buyers get a $349 Xbox One immediately, and Microsoft banks its December sales win into a lower everyday price rather than a post-holiday rebound.
  • Sony faces direct pressure on its own flagship SKU, forcing a response on price rather than exclusives alone — which it delivers with the PS4's cut to $350.

Second-order effects

  • The price war compresses hardware margins for both platform holders, pushing Microsoft to treat the console as an acquisition funnel for higher-margin services like Game Pass rather than a profit center.
  • Retailers gain a recurring promotional rhythm around the $349/$350 line, making that price the de facto reference point for this console generation in the US.

Third-order effects

  • If the pattern holds, console value steadily migrates from hardware to subscription tiers — visible in the long arc from these cuts to Microsoft's recent Game Pass repricing and its third consecutive Xbox hardware price increase since 2025.
  • Platform competition shifts from who sells the cheapest box each holiday to who controls the recurring-revenue relationship with players, weakening the strategic weight of per-console price wars over time.

The trend: Console competition is rotating from cyclical hardware price wars toward recurring-revenue subscription economics, with the box itself becoming secondary to the service attached to it.