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LG's new KizON wristband is a wearable for kids that lets parents track their location

LG is going all out to make its presence felt in the wearables space — after its Android Wear-based G Watch went on sale across the world yesterday, it has unveiled today a new wearable device for kids, the KizON wristband.

The Next Web Kaylene Hong

Context & Ripple Effects

LG had signaled a wearable device in late 2013, then pursued fitness hardware with the Lifeband and heart-rate-monitor earphones. Its worldwide G Watch rollout places the company in the general-purpose smartwatch market; KizON extends that push into a child-specific use case.

The move follows LeapFrog's $40 LeapBand activity tracker for children, but shifts the product emphasis from activity to parent location awareness. That gives LG a distinct reason to sell a wearable beyond fitness tracking or Android Wear access.

First-order effects

  • Parents gain a child-focused LG wearable centered on location tracking, while LG adds a family-oriented product alongside its fitness devices and G Watch.
  • LeapFrog's LeapBand faces a newly differentiated kids-wearable offer whose value proposition is parental oversight rather than activity tracking.

Second-order effects

  • Kids-wearable vendors must compete on the parent-facing service attached to the device, not solely on child activity features or wristband pricing.
  • LG can test whether separate devices for children and adults broaden wearable demand more effectively than treating the G Watch as the single entry point.

Third-order effects

  • If this segmentation holds, the wearable market shifts toward purpose-built devices with distinct buyers and decision-makers—parents in the kids category, rather than the wearer alone.
  • Location-aware family devices would make ongoing services and trust in the vendor more central to wearable competition than hardware design alone.

The trend: Wearables are moving from broad smartwatch and fitness pitches toward specialized devices built around a defined user group and household use case.