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Google launches Android game vending machines, puts first ones in Tokyo (naturally)

In a country that has no shortage of vending machines, Google Japan has decided to join the fray.  The company has announced three dedicated Google Play machines that will sell 18 different gaming titles …

Engadget Mat Smith

Context & Ripple Effects

Google’s Tokyo machines extend an Android-gaming push that already included reports of a Google-developed Android game console. The three-machine rollout makes Google Play a physical retail presence for 18 titles, rather than solely a storefront reached through Android devices.

The earlier mobile-web advertising test in Japan shows Google had used Japan for mobile-market experiments before; this gaming pilot applies that localized approach to Play distribution.

First-order effects

  • Google Japan gains a small, measurable offline channel for promoting and selling Google Play game titles in Tokyo.
  • The developers behind the 18 stocked titles receive placement at a Google-controlled physical point of sale, alongside their availability through Google Play.

Second-order effects

  • The pilot gives Google evidence on whether physical discovery and gift-style purchases can supplement app-store distribution, informing how it packages Android gaming around its reported console plans.
  • Retailers and game publishers serving Tokyo’s mobile-game buyers face a new Google-branded discovery channel that does not depend on their own shelf space or storefronts.

Third-order effects

  • If Google repeats the model beyond this pilot, Android game distribution would increasingly combine software storefronts with branded physical touchpoints, making platform marketing a retail as well as an on-device contest.

The trend: Google is testing ways to turn Android gaming from an app-store category into a broader consumer platform with dedicated hardware and offline distribution.