/
Navigation
Chronicles
Browse all articles
Explore
Semantic exploration
Research
Entity momentum
Nexus
Correlations & relationships
Story Arc
Topic evolution
Drift Map
Semantic trajectory animation
Posts
Analysis & commentary
Pulse API
Tech news intelligence API
Browse
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
Concept Search
Semantic similarity search
High Impact Stories
Top coverage by position
Sentiment Analysis
Positive/negative coverage
Anomaly Detection
Unusual coverage patterns
Analysis
Rivalry Report
Compare two entities head-to-head
Semantic Pivots
Narrative discontinuities
Crisis Response
Event recovery patterns
Connected
Search: /
Command: ⌘K
Embeddings: large
TEXXR

Chronicles

The story behind the story

← → days · ↑ ↓ browse · Enter similar · o open

EA Has No Games in Development For Nintendo's Wii U

Less than two years after vowing to deliver on an “unprecedented partnership” with Nintendo, gaming giant EA is quiet on the Wii U front.  “We have no games in development for the Wii U currently,” company spokesperson Jeff Brown told Kotaku yesterday.

Kotaku Stephen Totilo

Context & Ripple Effects

Nintendo entered 2013 pointing to steady year-end Wii U sales in its year-end sales update, but its April results included a second consecutive annual operating loss and an acknowledgement that the console had not generated expected consumer excitement. EA's statement turns the earlier partnership rhetoric into a concrete gap in the platform's software support.

The disclosure also arrives during EA's roughly 900-person restructuring, giving the publisher a clear incentive to concentrate development resources on platforms and projects it judges most commercially viable.

First-order effects

  • Nintendo loses EA's near-term Wii U release pipeline, leaving the platform more dependent on Nintendo and other publishers to supply recognizable games.
  • EA can direct Wii U development resources elsewhere while it manages its broader workforce restructuring.

Second-order effects

  • Nintendo's effort to persuade buyers that Wii U has sustained third-party support becomes harder when a major publisher has no active projects for the system.
  • Other publishers gain more leverage in negotiations over Wii U releases because Nintendo has fewer large-publisher commitments to point to.

Third-order effects

The trend: Console makers are increasingly judged not just by hardware sales but by whether their installed base can sustain ongoing third-party development investment.