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Microsoft in talks for new TV service: sources

(Reuters) - Microsoft Corp (MSFT.O) has held talks with media companies to license TV networks for a new online pay-television subscription service through devices such as its Xbox video game console, two people familiar with the plans told Reuters.

Reuters Yinka Adegoke

Context & Ripple Effects

Microsoft had already been reported to be discussing ESPN programming for Xbox in January 2010. The reported talks broaden that earlier content ambition from a single sports partner toward licensing TV networks for a subscription offering.

A confirmed Xbox-focused Silverlight hiring effort also indicates Microsoft was building web-application capability for the console, a relevant delivery layer if the reported media negotiations produce a service.

First-order effects

  • Microsoft’s reported negotiations put media companies in the role of potential channel licensors while making Xbox a prospective paid video-distribution endpoint.
  • Xbox’s value proposition would extend beyond games if Microsoft secures the network rights under discussion; no agreement has been reported.

Second-order effects

  • A network-based subscription would require Microsoft to turn isolated programming discussions, such as the reported ESPN talks, into a repeatable rights-and-billing model for Xbox users.
  • Media companies considering Xbox distribution would have to weigh a new console-based subscription outlet against the terms of their existing television distribution arrangements, which are not detailed in the report.

Third-order effects

  • If Microsoft can convert content licensing into an Xbox subscription business, the console market shifts further toward a service-and-content strategy in which recurring media access helps differentiate hardware.
  • The limiting factor becomes rights acquisition rather than console capability: network owners, not Xbox hardware alone, determine how broad a TV offering Microsoft can assemble.

The trend: Game consoles are evolving into service platforms, with video rights becoming a strategic input alongside games and device software.