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Chronicles

The story behind the story

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Starting February 1, 2012: Use the Power of Kinect for Windows to Change the World

We're thrilled at the sales we've seen for Kinect - 18 million sold in the past year - and we were honored to receive a Guinness World Record for the fastest selling consumer electronics device ever.

Kinect for Windows Blog Craig Eisler

Context & Ripple Effects

Kinect's move toward Windows follows exceptional consumer traction: it reached one million units in its first 10 days and later earned Guinness recognition as the fastest-selling consumer-electronics device. Microsoft had already signaled a Windows-focused path in its November discussion of Kinect for Windows.

Making the hardware available from February 1 turns that momentum into a test of whether a console-born motion interface can attract Windows software development.

First-order effects

  • Microsoft will offer Kinect for Windows from February 1, giving Windows developers a supported Kinect product rather than limiting the device's commercial role to Xbox 360.
  • Kinect's 18 million-unit consumer run gives Microsoft a large public proof point as it introduces the Windows version.

Second-order effects

  • Windows developers become the immediate gatekeepers of Kinect for Windows' usefulness: Microsoft’s hardware expansion needs applications that justify the device outside the Xbox 360 setting.
  • The launch broadens Microsoft's incentive to treat Kinect as an interface platform, linking its console hardware success more closely to the Windows developer ecosystem.

Third-order effects

  • If developers build sustained Windows uses for Kinect, motion sensing can shift from a console accessory feature toward a cross-platform computing interface controlled by Microsoft's hardware and software ecosystem.

The trend: Microsoft is testing whether a mass-market console peripheral can become a broader Windows input platform through developer adoption.