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Razer Nabu Smartband Will Be Available In North America On December 2 For $100

Razer today announced that its Nabu smartband will begin its world tour in North America on December 2, at which time you'll be able to purchase the wearable device for $100 at Razer's online store and, shortly after, from select retailers.

HotHardware Paul Lilly

Context & Ripple Effects

The Nabu's North American arrival is the payoff to a rollout Razer has been telegraphing since summer, when it announced WeChat integration into the Nabu and promised a U.S. launch under $100. The $100 sticker is a deliberate echo of the category's founding price point — Jawbone set it back in 2011 when the original Up band launched at $100 — signaling Razer intends to compete head-on with established fitness-band players rather than undercut them.

What distinguishes the Nabu from the Jawbone/Fitbit template is its gamer-first framing: social notifications and app-to-app handshakes rather than pure activity logging. Whether that positioning survives contact with reviewers is the open question this launch sets up.

First-order effects

  • Gamers and early adopters in North America can buy the Nabu starting December 2 at Razer's online store for $100, with select retail channels following shortly after — Razer's first real consumer-wearable shelf presence outside Asia.
  • The launch puts Razer directly into the sub-$100 band segment against Jawbone and Fitbit, competing on social features instead of step-counting pedigree.

Second-order effects

  • If the social/notification angle lands, expect incumbent band makers to bolt on messaging and app-integration features of their own; if it doesn't, Razer will face pressure to strip the product down — which is roughly where the line went next, with the cheaper $50 Nabu X arriving within months.
  • A $100 general-purpose smartband squeezes the mid-market: buyers comparing against dedicated trackers like Garmin's heart-rate-equipped Vivosmart HR must weigh whether notification gimmicks justify the premium over pure fitness hardware.

Third-order effects

  • The pattern here — a gaming brand entering wearables at the category's benchmark price, then iterating downward — foreshadows the broader commoditization of basic bands, where hardware stops being the differentiator and software ecosystems (messaging, apps, platform lock-in) decide winners.
  • It also previews the split that defined the next decade of wearables: cheap generalist bands at the bottom, specialized devices (GPS, heart rate, hybrid watches like Razer's own Nabu Watch) climbing upmarket — leaving undifferentiated $100 bands squeezed from both ends.

The trend: Consumer wearables in the mid-2010s are racing from novelty gadget toward commodity price war, forcing makers to differentiate on software ecosystems rather than tracking hardware alone.