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Data suggests Foursquare usage continues to decline after relaunching as two distinct apps

Will the check-in survive?  Foursquare's controversial relaunch, by the numbers  —  It's been two months since Foursquare relaunched, and things aren't looking good.  App usage and downloads are down.

VentureBeat Harrison Weber

Context & Ripple Effects

The decline caps a year of deliberate self-disruption. Dennis Crowley had already been de-emphasizing check-ins in favor of data and revenue back in 2012 (de-emphasizing check-ins), and in May the company announced it was splitting into two apps — Foursquare for discovery, Swarm for check-ins. By July, check-ins were stripped out of the main app entirely, and an August update added always-on location tracking even when the app was closed, a feature some users flagged as creepy.

The result, per VentureBeat's numbers: two months post-relaunch, both app usage and downloads are falling. That matters because the split was a bet that passive location data could replace the gamified check-in as Foursquare's engine — and the early read is that users aren't following either half of the service.

First-order effects

  • Foursquare's core bet is underperforming on its own terms: the main app lost its signature behavior (check-ins moved to Swarm) while its replacement value proposition — passive tracking for recommendations — coincides with falling downloads and usage.
  • Swarm inherits the check-in alone, without the discovery features that made checking in useful, leaving a sparse experience aimed at dense urban users.

Second-order effects

  • With engagement sliding, Foursquare's path to monetizing location data through its consumer apps weakens, pushing the company toward licensing its location intelligence to third parties rather than building an audience business.
  • Competitors in local discovery and social check-ins gain an opening: every user who abandons the split apps is a user who has already demonstrated appetite for location-based services.

Third-order effects

  • The corpus records where this ended: a decade later Foursquare reversed course and planned to sunset its City Guide app to refocus on Swarm (sunsetting City Guide), effectively conceding the two-app structure failed.
  • If the pattern holds, consumer check-in apps survive only by becoming something else — a travel journal, a data layer, a B2B product — rather than as standalone social games.

The trend: Location-based consumer apps are pivoting from gamified check-ins to passive location data, with the two-app experiment showing users won't follow a service that splits its own identity in two.