/
Navigation
Chronicles
Browse all articles
Explore
Semantic exploration
Research
Entity momentum
Nexus
Correlations & relationships
Story Arc
Topic evolution
Drift Map
Semantic trajectory animation
Posts
Analysis & commentary
Pulse API
Tech news intelligence API
Browse
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
Concept Search
Semantic similarity search
High Impact Stories
Top coverage by position
Sentiment Analysis
Positive/negative coverage
Anomaly Detection
Unusual coverage patterns
Analysis
Rivalry Report
Compare two entities head-to-head
Semantic Pivots
Narrative discontinuities
Crisis Response
Event recovery patterns
Connected
Search: /
Command: ⌘K
Embeddings: large
TEXXR

Chronicles

The story behind the story

← → days · ↑ ↓ browse · Enter similar · o open

Google Glass creator: Glass not only answer to life after smartphones

Babak Parviz, a Google X director who led development of the product, talks about the beginnings of Glass, and where he hopes it will go.  —  SAN FRANCISCO — It seems like everyone's got an opinion on Google Glass …

CNET Richard Nieva

Context & Ripple Effects

Two years after Fast Company's inside look at Project Glass and the prototype's first public camera stunt against Charlie Rose, the Glass story has shifted from revelation to reputation repair: in March 2014 Google ran a public campaign asking everyone to stop hating on the device. This CNET interview goes further up the chain than a PR push — Babak Parviz, the Google X director who led development, himself reframes Glass as one possible answer to life after smartphones rather than the answer.

The source matters. Coming from the product's own creator rather than its press operation, and fanned out across TechCrunch, Business Insider, 9to5Google and WebProNews the same week, the quote reads as a founder-level reset of expectations around a device whose social reception had been contested at least since the 2013 reflections on being stared at in public.

First-order effects

  • Google's stated position on the post-smartphone question loosens: the company is no longer staking the claim on a single face-worn device, which lowers the bar for Glass ahead of broader consumer availability.
  • Early adopters and developers weighing work on Glass get explicit license from its creator to treat the headset as one experiment in a portfolio rather than a settled platform commitment.

Second-order effects

  • With Glass's public image already contested going into the summer, a creator-level hedge puts pressure back on Google X to demonstrate a second act — whether a revised form factor or a different wearable bet entirely.
  • Rival hardware makers gain cover: when Google's own lead declares Glass is not the only answer, the race for what follows the smartphone becomes open-ended instead of defined by Google's device.

Third-order effects

  • If the pattern holds, the post-smartphone question gets answered through a portfolio of parallel hardware experiments rather than a single successor device, with programs like Glass judged as explorations rather than unit-sales businesses.
  • Keeping a figure like Parviz inside Google X underscores the hardware-talent dimension of these bets: the people who built a category-defining device carry the credibility, and the option value, for whatever Google tries next.

The trend: Wearable computing is entering a portfolio phase in which even a device's own creators frame it as one experiment among several in the search for what follows the smartphone.