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Google Cardboard Turns Your Android Into a DIY Virtual Reality Headset

Want a virtual reality headset, but can't afford the hefty pricetag on most existing models (or to hold out for the future)?  Google dropped an inexpensive solution today following its I/O keynote: Google Cardboard …

Gizmodo Kate Knibbs

Context & Ripple Effects

Google used its seventh annual I/O conference in San Francisco — where 6,000 developers gathered and the company also pushed an evolution of Android and Chrome across phone, tablet, TV, car, and watch screens — to hand out Cardboard, a folded-cardboard kit that turns any Android phone into a virtual reality viewer. It is a deliberately low-cost answer to headset hardware most consumers cannot yet justify buying.

The pickup was unusually broad for a giveaway: Gizmodo's report traveled through Forbes, CNNMoney, Polygon, Digital Trends, The Register and others on the same day, landing amid heightened VR attention — the same cycle saw Gamasutra carrying news of Oculus refuting claims in the ZeniMax lawsuit and demanding a jury trial.

First-order effects

  • Android users gain a functional VR viewer for roughly the cost of cardboard, removing the price barrier that has kept consumer headsets out of mainstream hands.
  • Developers at I/O get an immediate install base to target: every Android phone becomes potential VR hardware overnight, no new purchase required.

Second-order effects

  • Because the design is cheap and replicable, third-party accessory makers can produce their own viewers, turning Cardboard into a de facto standard for phone-based VR rather than a single Google product.
  • Dedicated headset makers face pressure at the low end: Google's free-to-cheap entry point sets consumer expectations for what trying VR should cost.

Third-order effects

  • If the pattern holds, consumer VR adoption splits into two tracks — premium tethered headsets versus commodity phone-based viewers — with the smartphone doing the computing and the headset reduced to optics and housing.
  • A mass of casual VR users lowers the risk for developers and content makers to experiment, building the software ecosystem that higher-end hardware will eventually inherit.

The trend: Consumer virtual reality is opening from a niche of expensive dedicated headsets toward smartphone-powered viewers anyone can assemble, with Google positioning Android as the default screen for it.