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Google Launches Ingress, a Worldwide Mobile Alternate Reality Game

What's the wackiest thing you can imagine Google launching?  How about a game to fight for control of the minds of everyone on earth?  —  Or maybe that's not so wacky.  —  Meet Ingress, a new free mobile app …

AllThingsD Liz Gannes

Context & Ripple Effects

Google has form for playful consumer stunts — its 2010 Android phone sent to the edge of space was marketing theater — but Ingress is different: a persistent, worldwide game that runs on the company's own mapping data. Eight outlets picked up the story on day one, unusual breadth for an unproven experimental app.

The timing matters. Google is confirmed to be readying its Maps app for Apple devices in a head-to-head mobile maps battle, and its lawyers are described as under siege by converging US and EU antitrust cases, including FTC predatory-pricing litigation. A free game that sends players walking real streets with Google's map layer underneath is a consumer-facing showcase for exactly the asset at stake in those fights.

First-order effects

  • Android users get first access to a free game that channels real-world movement through Google's mapping infrastructure, deepening platform engagement just as Google readies its Maps app for iPhones and iPads.
  • Google gains a mass-market demonstration of its global location data quality at zero marginal cost to players, while its legal teams fight antitrust cases on multiple fronts.

Second-order effects

  • Rival mobile platforms without comparable worldwide mapping data face a higher bar for matching location-based play, raising the strategic value of Google's Maps asset in its battle with Apple over iOS mapping.
  • Mobile game developers competing for the same attention now contend with a well-funded free title whose infrastructure costs are absorbed by a platform owner rather than recovered through sales.

Third-order effects

  • If the pattern holds, games become instruments for platform owners to validate and enrich their mapping infrastructure, blurring the line between entertainment products and data-gathering networks.
  • A game that persistently tracks where millions of players walk invites privacy scrutiny that would land on top of the antitrust pressure already converging on Google from US and EU regulators.

The trend: Platform owners are turning real-world location into playable territory, converting mapping infrastructure into both a gaming asset and a competitive moat.