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Rovio unveils its ‘other white meat’: a Bad Piggies game

Angry Birds Space, the most recent Angry Birds title from Rovio, has dropped to No. 47 on the top-grossing list in the U.S. iTunes App Store.  To rebound from that weak spot, Rovio is launching its Bad Piggies game Sept. 27 on iOS …

VentureBeat Dean Takahashi

Context & Ripple Effects

Rovio's March release of Angry Birds Space was its biggest bet of the year, and it initially rocketed to the top of the App Store charts in over 28 countries. Five months later it has slid to No. 47 on the U.S. iTunes top-grossing list — a reminder of how quickly even the strongest mobile franchise decays at the register.

The slide lands during an already transitional stretch for Rovio: July brought Amazing Alex, its first non-Angry Birds series and a test of life beyond the birds, and April saw two leaders who created Angry Birds depart the company. Bad Piggies, announced today for a September 27 iOS launch, is a different answer to the same question — instead of new IP, Rovio is spinning off the franchise's own villains into a standalone title.

First-order effects

  • Rovio gets a second revenue lever inside the Angry Birds universe just as Space's top-grossing rank erodes, with the green pigs converted from supporting characters into a sellable product line.
  • The announcement puts immediate pressure on the September 27 launch date itself: after the Amazing Alex debut proved the studio can open at No. 1 outside its flagship series, Bad Piggies' first-week performance becomes the read on whether the pigs carry the same pull.

Second-order effects

  • A successful spin-off would push rival mobile publishers toward character-level brand extension — mining secondary cast members of hit games as cheap sequel substitutes — rather than paying for wholly original IP that lacks built-in awareness.
  • Apple's U.S. top-grossing dynamics get another data point on the franchise-refresh cycle: if Bad Piggies re-lifts Rovio's combined grossing position, expect other chart incumbents to shorten their release cadence to avoid the five-month fade Space experienced.

Third-order effects

  • If the pattern holds across Amazing Alex and Bad Piggies, Rovio's structure shifts from one-hit studio to a portfolio publisher managing multiple concurrent brands — a prerequisite for the merchandising-and-media ambitions the company has been signaling since passing 700 million downloads.
  • The broader structural risk is that App Store economics force every major mobile studio into annualized franchise rotation, concentrating hits among a few owners of pre-aware characters and raising the barrier for new IP to reach the top-grossing tier.

The trend: Mobile game franchises are shifting from sporadic sequels to a steady rotation of brand extensions, as studios like Rovio fight the months-long decay between releases on the top-grossing charts.