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Moving beyond Angry Birds, Rovio launches Amazing Alex for iOS and Android

Rovio has proved there is life beyond Angry Birds by today launching its new puzzle-based games series Amazing Alex on iOS and Android devices, challenging gamers to complete 100 levels using 35 fully interactive objects.

The Next Web Matt Brian

Context & Ripple Effects

Rovio has spent 2012 stress-testing the limits of a single franchise: Angry Birds Space extended the brand across iOS, Android, PC and Mac in March, and by April the company claimed more than 700 million downloads even as its CEO weighed how far the flock could fly solo. The same month, two of the leaders who created Angry Birds left the company — raising the stakes on whether Rovio could build hits that don't carry the birds.

Amazing Alex is the answer being tested today: an entirely new puzzle property, launched simultaneously on iOS and Android with 100 levels built around 35 interactive objects. The pickup was unusually broad — eight outlets including TechCrunch, CNET and GigaOM ran the story on day one — reflecting how much weight the industry is putting on Rovio's first non-Angry Birds bet.

First-order effects

  • Rovio's catalog stops being a one-franchise business overnight: every marketing channel, app-store featuring slot and cross-promotion unit it controls now has a second property to point at.
  • Established physics-puzzle developers on both app stores gain a competitor with something they lack — an installed audience in the hundreds of millions that Rovio can convert at near-zero acquisition cost.

Second-order effects

  • Android monetization becomes the proving ground: Rovio has already bypassed Google's billing friction once before with carrier billing for Angry Birds in 2010, and whatever payment path Amazing Alex takes will signal how premium puzzle titles get sold on Android at scale.
  • Rivals building similar contraption-style puzzlers face pricing pressure, since Rovio can afford to launch cheap or free and monetize through scale in a way smaller studios cannot.

Third-order effects

  • If Amazing Alex proves the model, Rovio's trajectory bends from hit studio toward multi-brand publisher — a company whose core asset is its distribution reach and merchandising machine rather than any single set of characters.
  • The broader structural shift is that mobile gaming's winners are increasingly judged on portfolio durability, not single-app charts — pushing the industry toward the franchise-factory logic consoles have always run on.

The trend: Mobile game studios are converting single-franchise breakout hits into multi-brand publishing platforms, using their install bases as launch infrastructure for new properties.