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Why Facebook Is Folding On Credits And Doubling Down On Payments

In a surprising move this week, with just a short post on their Developer Blog, Facebook has ended their three-year experi ment with the virtual currency of Facebook Credits.  Credits will be phased out by the end of the year …

TechCrunch Peter Vogel

Context & Ripple Effects

Facebook built Credits into a mandate before it built them into a business: in January 2011 it made the virtual currency compulsory for game developers, then spent the rest of the year extending the idea outward, testing Credits for third-party websites. The friction points were visible early — most acutely on mobile, where Facebook's accommodation with Apple left Credits squeezed between platform rules and developer economics.

The unwind began days ago: on June 19, 2012 TechCrunch reported Facebook adding subscription billing while backing away from Credits as the primary currency. Friday's Developer Blog post makes that retreat official — Credits phase out by year-end after roughly three years, and the company reframes the effort around its payments business rather than a proprietary currency.

First-order effects

  • Game developers who were forced onto Credits pricing in 2011 regain direct local-currency control, and the new subscription-billing option gives recurring-revenue apps a path that never fit a virtual-coin model.
  • Facebook's own revenue line shifts from skimming a mandated currency exchange to selling payments infrastructure — a narrower but less contested take-rate business.

Second-order effects

  • Zynga and the other large game partners whose economics were built around the Credits cut renegotiate their position just as Facebook's ads begin appearing on Zynga.com — deepening interdependence at the exact moment the currency layer dissolves.
  • The move lowers one source of conflict with Apple and Google over in-app purchase rules, since Facebook is no longer pushing an alternative currency through their storefronts.

Third-order effects

  • If the pattern holds, large platforms stop competing on proprietary currencies and compete on payment rails instead — the 2011-era bet that a closed virtual economy could be a moat gives way to treating checkout as a service.
  • A failed three-year mandate sets a cautionary precedent for any platform weighing a forced-currency rollout: developer lock-in via money supply proved harder to sustain than lock-in via distribution.

The trend: Platform companies are retiring proprietary virtual currencies in favor of direct payments infrastructure, conceding that owning the transaction beats owning the token.