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Kickstarter Shares The Effects Of Its Blockbuster Season

February was a big month for Kickstarter.  Not only did they have a number of record-breaking projects, but they were shoved into the mainstream consciousness with a flood of traditional news coverage.

TechCrunch Devin Coldewey

Context & Ripple Effects

February 2012 was the month Kickstarter stopped being an insider story: within a single 24-hour span two projects each cleared the $1 million mark, and the same week the platform surfaced in a major political speech. Weeks later it was claiming it would put more money into the arts than the National Endowment for the Arts itself.

The March 29 retrospective lands on a platform riding that wave — record-breaking projects plus a flood of traditional news coverage that pushed Kickstarter into the mainstream. Notably, the pickup went well beyond tech blogs: BBC and the games trade press (Gamasutra, GamesIndustry International) all ran the story, which tracks with games being one of the categories driving the record season.

First-order effects

  • Kickstarter enters April 2012 with mainstream-name recognition it did not have in January, converting news-cycle attention directly into backer traffic for whatever project is peaking next.
  • The NEA-comparison framing hands arts institutions and grant makers a new benchmark: private micro-patronage through Kickstarter is now measured against federal arts funding.

Second-order effects

  • Traditional media outlets that covered the records now have a standing beat to maintain, giving every future million-dollar project an instant distribution channel that amplifies the next round of records.
  • Games developers and other creators reading the Gamasutra/GamesIndustry coverage see a proven route to fund production outside publishers, raising pressure on publishers to justify their role as financiers.

Third-order effects

  • If the pattern holds, creative financing structurally shifts from committee-and-grant gatekeeping toward direct audience funding — the 'product development uncompromised by focus groups' model Kickstarter has been running since late 2011 — with platforms rather than institutions deciding what gets made.

The trend: Crowdfunding is moving from niche experiment to a mainstream funding layer for games, design, and the arts, with media attention feeding a self-reinforcing cycle of bigger projects and wider awareness.