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Apple Invents a Killer 3D Imaging Camera for iOS Devices

Apple has invented a killer 3D imaging camera that will apply to both still photography and video.  The new cameras in development will utilize new depth-detection sensors such as LIDAR, RADAR and Laser that will create stereo disparity maps in creating 3D imagery.

Patently Apple Jack Purcher

Context & Ripple Effects

This filing extends a thread Patently Apple has been documenting since mid-2011, when it reported new iOS camera features in the works, and picks up directly from February's Apple work on a 3D eye-tracking interface for gaming and iPhone — together sketching a depth-aware sensing stack rather than a one-off camera tweak. The invention applies to both stills and video, using LIDAR, RADAR and laser sensors to build stereo disparity maps.

The pickup was broad for a patent post — iDownloadBlog, Macgasm, App Advice and 9to5Mac all ran it the same day — reflecting how closely the Apple blog ecosystem tracks filings as leading indicators of hardware direction, even though patents routinely never ship as products.

First-order effects

  • Apple secures a published claim over depth-sensing camera hardware spanning still photography and video, giving it priority positioning in stereo-disparity imaging for iOS devices.
  • Any rival pursuing depth-based phone imaging now faces a documented Apple claims landscape on top of the patent litigation campaign Apple was already waging against Android in March 2012.

Second-order effects

  • Suppliers of laser and LIDAR-class depth components gain a prospective high-volume customer path if Apple moves the invention into device production, shifting their roadmaps toward miniaturized depth modules.
  • Android OEMs would need to either license around or engineer alternative depth-capture approaches, raising the bill-of-materials cost of matching any shipped Apple implementation.

Third-order effects

  • If depth capture becomes a standard phone sensor alongside the RGB imager, camera differentiation shifts from pixel counts to scene geometry — a structural change that favors vertically integrated players who control both sensor stack and software.
  • Depth maps captured at the point of shooting also lay groundwork for AR-style interfaces on handheld devices, connecting this filing to the gaming-oriented eye-tracking work already emerging in Apple's pipeline.

The trend: Smartphone imaging is moving from a megapixel arms race toward depth sensing, where control of the sensor stack becomes the competitive moat.