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Google Play mulls movie sales

When you rent a movie on Play Movies, it immediately becomes available on any device.  —  (Credit: Google)  —  Managers at Google Play are considering a plan to sell films, multiple sources have told CNET.  —  Google Play, formerly known as Android Market …

CNET Greg Sandoval

Context & Ripple Effects

Google has circled paid video twice before: the short-lived Google Video Store push in January 2006, and the December 2010 plan to expand and market its movie streaming service through 2011. What exists today under the rebranded Google Play is rental-only, though rentals confirmed to sync instantly to any device.

CNET's report that Google Play managers are considering selling films — flagged as unconfirmed, sourced to multiple people inside the company — was picked up within a day by at least eight outlets including The Verge, SlashGear and Electronista. That breadth signals how closely the Android ecosystem watchers are tracking any move from rentals toward an ownership library that could sit against Apple's iTunes.

First-order effects

  • Google would need new studio licensing deals for download-to-own rights, converting Play Movies from a rental window into a full purchase catalog competing directly with iTunes and Amazon Instant Video.

Second-order effects

  • Apple and Amazon face a third major Android-and-web storefront bidding for the same studio terms, likely tightening negotiation leverage on release windows and pricing across all three platforms.
  • Purchase libraries deepen lock-in to the Play account the way instant rental syncing already does, raising switching costs for buyers who accumulate owned titles across phones, tablets and browsers.

Third-order effects

  • If Google follows through, the pattern points toward digital film retail consolidating around a few multi-device account ecosystems rather than per-storefront silos, with studios arbitraging demand among them — though whether Google commits remains unconfirmed.

The trend: Digital video storefronts are converging on account-based ownership libraries synced across devices, turning studio licensing terms into the competitive battleground among Google, Apple and Amazon.