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Study: Apps Are For Android, Games For the iPhone

The iPhone is the domain of the game.  Android is the land of the app. 2011 showed some very distinct trends in user activity on the two major mobile platforms.  A study done by Xylogic shows that of the top 25 app publishers for iOS, only one does not produce games.

ReadWriteWeb Dan Rowinski

Context & Ripple Effects

The split Xylogic documents is not new — back in August 2009, coverage already observed gaming dominating iPhone sales while apps led on Android, and a 2010 GigaOM piece found books had overtaken games in sheer App Store numbers. What the December 2011 study adds is concentration at the publisher level: 24 of the top 25 iOS publishers produce games, making the pattern structural rather than anecdotal.

The finding lands two days after Distimo's year-end report showed iPhone generating roughly 4x Android's app revenue, which sharpens the puzzle: the platform where users lean hardest on utility apps is the one where developers earn least per user. With Android having passed 50% of quarterly smartphone sales per Gartner in Q3 2011, the two ecosystems are settling into distinct economic roles.

First-order effects

  • Game publishers now define the iOS top-publisher tier almost entirely, so chart visibility and Apple featuring decisions effectively gatekeep the mobile gaming business.
  • Utility and productivity developers face a usage-versus-revenue trade-off: their audiences skew Android, but Distimo's figures show iOS pays several times better per user.

Second-order effects

  • Ad-supported app developers are pushed toward Android's larger install base while premium and freemium game studios concentrate on iOS, splitting the developer community into two monetization strategies aligned to platform strengths.
  • Google has an incentive to close the monetization gap to retain high-value game studios, while Apple can afford to keep curation tight because its revenue concentration sits with a small set of top publishers.

Third-order effects

  • If the pattern holds, the smartphone market bifurcates into an iOS entertainment-and-purchases economy and an Android scale-and-services economy, with each platform's store policies, hardware pricing, and developer tooling evolving around its role.
  • Publisher-level concentration on iOS raises the stakes of any single storefront decision — ranking changes or featuring choices at Apple carry outsized weight for a gaming industry increasingly routed through one platform.

The trend: Mobile platforms are specializing by content type — iOS consolidating as the paid-gaming economy while Android becomes the default home of everyday apps — pulling developer strategy in opposite directions.