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Chronicles

The story behind the story

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How productive is an Apple store employee?

Apple publishes data about its “retail segment” which ifoAppleStore.com catalogs.  Here are some statistics I was able to compute from the data:  — The stores generate over $100k per employee per quarter.  In 2010, revenue was $481,000 per employee.

asymco Horace Dediu

Context & Ripple Effects

This is the second time in six months an analyst has put hard numbers on Apple retail labor economics: in May 2011, Pingdom calculated $419,528 in profit per Apple retail head, and asymco now extends the same dataset — ifoAppleStore.com's catalog of Apple's retail segment disclosures — to revenue per employee, finding stores clear $100k per worker per quarter and hit $481,000 for full-year 2010.

The figure lands mid-expansion: Apple opened its Grand Central Terminal store the day before this post, and the Popular Mechanics employee account from February had already framed the stores as a tightly scripted sales operation. Quantifying output per head turns that anecdotal picture into a measurable business model.

First-order effects

  • Apple's retail leadership gets a defensible productivity baseline for staffing new locations like Grand Central — each added hire must be justified against roughly $100k in quarterly revenue.

Second-order effects

  • Rival consumer-electronics retailers are implicitly benchmarked against a per-employee figure most cannot approach, pressuring their own store-labor and service models.

Third-order effects

  • If per-head productivity stays this high while store count grows, Apple retail cements itself as a margin engine rather than a marketing cost center — and labor compensation becomes the natural next flashpoint as analysts keep publishing these ratios.

The trend: Analysts are converging on per-employee revenue as the standard yardstick for judging whether Apple's retail expansion is a growth engine or a cost sink.