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Zynga Finally Files for IPO to Raise $1 Billion

Zynga, a four-year-old company which has made its riches off selling virtual goods in social games, has filed to raise $1 billion in an IPO.  —  The IPO may potentially rank among the largest of the year, especially among tech companies.

AllThingsD Tricia Duryee

Context & Ripple Effects

The filing caps a run of pre-IPO positioning: February's $500 million raise at a $10 billion valuation established Zynga's private-market price, and AllThingsD reported in May that the S-1 was imminent. What turns the filing from paperwork into news is what the syndicated coverage surfaced: TechCrunch put 2010 revenue growth at 392% to $600 million on virtual-goods sales, while Business Insider flagged that 'substantially all' of Zynga's revenue and players come through Facebook.

The disclosure also lands amid unresolved housekeeping — confirmed legal disputes over private stock, including a blocked attempt by former executive Andy Trader to sell $12.8 million in shares, plus a $490 million Series C sale earlier this year and a Lady Gaga marketing alliance that shows how far the company will go to buy distribution.

First-order effects

  • Zynga gains access to public-market capital and its early employees and investors gain liquidity, while the S-1 forces formal disclosure of the Facebook dependence that private-market buyers could overlook.
  • Facebook is cast as counterparty rather than partner: the filing quantifies how much of Zynga's $600 million revenue run depends on a platform whose terms Zynga does not control.

Second-order effects

  • Every other venture-backed social-game developer inherits a public comparable — Zynga's multiple on $600 million in revenue becomes the yardstick against which their own fundraises and exits get priced.
  • Facebook's take rate and platform rules become a matter of record for public-market analysts, sharpening scrutiny of how much rent the platform extracts from game makers who live on its traffic.

Third-order effects

  • If the offering prices near the $10 billion private mark, it validates selling virtual goods at scale as a durable business model and opens the door for a wave of consumer-internet companies built on free-to-play economics to test public markets.
  • A successful float also pressures the private-share market itself: blocked insider sales and stock disputes like Zynga's are exactly the frictions a liquid listing removes, shifting secondary demand toward the public ticker.

The trend: Social gaming is graduating from venture-funded startups to public companies, forcing Wall Street to price virtual-goods businesses and their platform dependencies for the first time.