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Chronicles

The story behind the story

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Will Zynga give The Sims on Facebook a run for its money with Familyville?

Electronic Arts is making some big waves in the social gaming world this week amid rumors the company is buying PopCap Games a direct competitor of Zynga.  But that's not the only news regarding EA and social gaming.

Fusible.com J.B.

Context & Ripple Effects

This is the payoff of an arc running back to October 2009, when Inside Social Games asked whether EA would answer social gaming by acquisition — floating a bid for Zynga or Playfish. The answer since has been build-and-partner: in November 2010 EA signed a five-year deal putting Facebook Credits into its games, explicitly following Zynga's template, after Zynga itself had spent mid-2010 lawyering up against Facebook over Zynga Live.

Now EA is moving on both fronts at once. The confirmed piece is Familyville, which puts the Sims franchise — one of EA's most durable properties — directly onto Zynga's home turf. The rumored piece, reported across multiple sources this week and still unconfirmed, is that EA is in late-stage talks to buy PopCap Games for over $1 billion, which would add one of Zynga's direct competitors to the same portfolio.

First-order effects

  • Zynga faces a first-party rival with a proven paid-content franchise inside its own distribution channel, competing for the same Facebook news feed attention and Credits spending.
  • If the PopCap rumor proves true, PopCap stops being an independent casual publisher and becomes EA's second front against Zynga alongside Familyville.

Second-order effects

  • Zynga's response options narrow to portfolio moves of its own — new genres or acquisitions — since EA now attacks with licensed IP strength Zynga cannot match organically.
  • Facebook wins either way: more high-spending publishers locked into Credits deepens its payments take-rate, and the rivalry raises advertising demand from studios bidding for the same installs.

Third-order effects

  • The pattern points toward social gaming consolidating around traditional publishers buying distribution and IP rather than native social studios defending alone — the 2009 question of whether EA would buy its way in has become the industry's operating model.
  • A $1 billion-plus price tag for a casual studio would set a valuation benchmark that pressures every independent social and casual developer toward exit or scale.

The trend: Legacy game publishers are buying and porting established franchises onto Facebook rather than ceding social gaming to native studios like Zynga.