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Sources: PopCap In Late Stage Acquisition Discussions With EA For $1 Billion+

Following up on our story earlier this evening that PopCap Games is in late stage acquisition discussions for a sum of over $1 billion — we've now heard from two sources that the buyer is Electronic Arts.

TechCrunch Jason Kincaid

Context & Ripple Effects

TechCrunch reported last night, citing multiple sources, that PopCap Games was being acquired for more than $1 billion; tonight the same outlet's sources name the buyer as Electronic Arts. Both reports are sourced and unconfirmed — neither company has acknowledged a deal — so the price and counterparty remain rumor until signed.

The fit reads clearly against EA's recent record: the publisher has been rebuilding through M&A and platform bets rather than organic launches, from its unsolicited bid and shareholder tender offer for Take-Two back in March 2008 to the five-year Facebook Credits deal it signed in November 2010 that put EA's catalog inside Facebook's payments system. A nine-figure-plus purchase of PopCap — a direct-to-consumer seller whose own site ran sitewide half-price sales as far back as December 2007 — would be EA's largest step yet toward owning casual and web-distributed games outright.

First-order effects

  • If the talks close as described, EA immediately gains PopCap's direct-to-consumer game business and its audience for a price above $1 billion, making this one of the largest game-studio acquisitions on record.
  • PopCap's founders and investors convert a self-funded, site-driven games business into cash plus an acquirer's distribution reach, ending its run as one of the last large independent casual studios.

Second-order effects

  • Rival publishers and social-game operators — Zynga foremost among them — now face EA holding both premium casual IP and a locked-in Facebook Credits relationship, pressuring them to acquire casual studios of their own before valuations reset upward.
  • A confirmed $1 billion-plus tag on a casual games company becomes the new comp that every independent studio's fundraising and exit negotiations will price against.

Third-order effects

  • The deal would confirm that console-era publishers see acquisition, not internal development, as the route into casual and web-based gaming — repeating the consolidation pattern EA attempted with Take-Two in 2008 at a different layer of the market.
  • If big-publisher purchases of independent casual studios become the norm, the independent middle of the games market thins, leaving exits to a handful of strategic buyers able to write ten-figure checks.

The trend: Traditional game publishers are buying their way into casual and social gaming at rising prices, with EA's rumored pursuit of PopCap the largest data point yet in that consolidation wave.