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Viacom acquires developer Social Express as MTV Networks dives into social games (exclusive)

Viacom's MTV Networks has acquired social game developer Social Express as part of its inaugural entry into the hot social gaming market, VentureBeat has learned.

VentureBeat Dean Takahashi

Context & Ripple Effects

MTV Networks has spent three years building a digital portfolio through partnerships and joint ventures — the 2007 online music venture with RealNetworks, the Think MTV property on Flux, and the Harmonix-built Rock Band franchise — but every one of those moves was built or partnered, not bought. With the Social Express deal, Viacom switches tools: it pays for an existing studio to get an immediate seat in social gaming.

The confirmed framing matters here — this is described as MTV Networks' inaugural entry into the social gaming market, not an expansion of an existing games business. In mid-2010, social games are the fastest-growing slice of gaming, and Viacom is arriving by acquisition rather than organic development.

First-order effects

  • Social Express stops being an independent developer and becomes MTV Networks' in-house social game studio, giving Viacom a production capability in the market it previously had no presence in.
  • The deal hands MTV's television brands — properties that until now lived on-air and in console titles like Rock Band — a dedicated development path onto social platforms.

Second-order effects

  • Other media conglomerates watching the space now face a build-or-buy decision: if Viacom can buy instant credibility in social games, rivals with youth-oriented brands face pressure to acquire studios of their own rather than license theirs out.
  • The acquisition creates internal competition for Viacom's games budget, since Harmonix's console-based music titles and Social Express's social titles will now compete inside the same corporate structure for brand tie-ins and investment.

Third-order effects

  • If the pattern holds, media companies' route into new interactive markets runs through small-studio acquisitions rather than internal labs — repeating the joint-venture-and-partnership playbook MTV ran in 2007, but with equity instead of alliances.
  • A structural consequence worth flagging: as TV brands migrate onto social platforms, the line between broadcaster, publisher, and game developer blurs, and the studios most likely to survive are those absorbed into distribution-rich parents.

The trend: Legacy media groups are entering social gaming by acquiring small developers outright, converting broadcast brands into platform-native content faster than they could build in-house.