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Xbox 360 Games on Your iPhone?  Yes.  But Not From Microsoft

On Monday, Novell will demonstrate new technology that will allow Microsoft Xbox 360 games to be translated into iPhone apps.  It also has the capability to be used to create Android games, potentially taking some Xbox games to the mobile masses.

Technologizer David Worthington

Context & Ripple Effects

Microsoft's mobile-gaming story has been mostly one-way traffic so far: back in December 2005 it was pitching the Xbox 360 as reaching out to phones and music players, but the games themselves stayed put on the console (that early mobile-outreach push never moved actual titles). What changed this week is that Novell — not Microsoft — is demonstrating translation technology that converts Xbox 360 games into native iPhone apps, with Android named as a second target.

The timing is pointed. Just days earlier, Microsoft confirmed that its Windows Phone 7 Series strategy rests on Silverlight and XNA development while dropping backward compatibility entirely, meaning Microsoft's own roadmap offers no path for existing 360 titles onto its new phone platform. A third party showing up at Monday's demo with exactly that bridge undercuts the assumption that only the platform owner can port its library.

First-order effects

  • Rights holders of existing Xbox 360 titles suddenly have an off-Microsoft route into Apple's App Store and Android market, bypassing the wait for Microsoft's own phone-platform tooling.
  • Microsoft's MIX10-era pitch that developers should target Windows Phone 7 via XNA now competes with a translator that reaches the far larger iOS and Android installed bases using code those developers already own.

Second-order effects

  • Apple's App Store review process becomes the de facto gatekeeper for translated console IP, giving Apple leverage over Microsoft's catalog that Microsoft does not control.
  • If Novell's approach works commercially, other middleware vendors are pushed toward the same cross-compile arbitrage, compressing the premium for writing native per-platform versions.

Third-order effects

  • The structural direction is decoupling game libraries from the consoles they shipped on: if translation layers hold up technically and legally, exclusive-hardware catalogs stop functioning as lock-in, and platform owners' leverage migrates toward services and live features attached to those titles.
  • How much of this materializes depends on unresolved questions the demo won't answer — licensing terms for converted titles and whether translated ports meet App Store quality bars — so the shift is directional rather than settled.

The trend: Console game libraries are being pried loose from their home hardware by third-party translation middleware, with iOS and Android absorbing content that platforms like the Xbox 360 once locked up.