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Chronicles

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Microsoft Sets Up Zune HD for Failure — Again

Again —  The Zune HD's lack of a compelling software market will make it nothing more than a repeat failure, according to mobile developers and an analyst.  —  Microsoft on Tuesday released its newest media player.

Gadget Lab Brian X. Chen

Context & Ripple Effects

Two years after coverage asked why the Zune was still failing (Why Microsoft's Zune is Still Failing) despite a relaunch that same autumn (Singing a New Zune), Microsoft has shipped the Zune HD into a market where the benchmark device is no longer just a music player but the iPod touch running a third-party app store. Mobile developers and an analyst say that gap — no compelling software market on launch day — makes this a repeat failure rather than a reset.

First-order effects

  • The Zune HD launches as a hardware refresh competing against Apple's app ecosystem on day one, leaving developers' verdicts — echoed by an analyst — attached to the product from release.
  • Microsoft's own developer attention is split: it spent the same week positioning Silverlight as a Flash alternative for web content rather than rallying developers behind a Zune app platform.

Second-order effects

  • Developer labor consolidates around platforms with proven distribution, so the absence of a compelling Zune marketplace pushes independent mobile developers further toward Apple's store — and toward whatever Microsoft's next phone OS offers instead.
  • Rumored signs that Windows Mobile 7 is in the works (Stephen Chapman's read of tech workers' LinkedIn profiles remains unconfirmed) suggest the Zune hardware line matters mainly as a proving ground for a phone-platform play.

Third-order effects

  • If the pattern holds, standalone media players without third-party software markets get commoditized out of relevance, and the durable value migrates to whoever controls the app storefront — the gatekeeper layer above the device.
  • For Microsoft specifically, the lesson points toward folding the Zune's media assets into a broader phone/software platform strategy rather than sustaining a device business on hardware alone.

The trend: Consumer electronics is shifting from selling devices to owning the software distribution layer above them, and players without a storefront are becoming accessories to someone else's platform.