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Joost To Kill Desktop Client

Exclusive: In what is likely to be a major shift in the company's strategy, peer-to-peer startup Joost is going to stop making its desktop client.  The decision to suspend the client is likely to be announced soon, I am told.

GigaOM Om Malik

Context & Ripple Effects

Joost launched in 2007 as the most hyped online video service of its moment — a downloadable peer-to-peer client promising real TV on the internet, backed by the Skype founders and praised by traditional networks at its near-launch. But the hype cycle turned fast: by late 2007 analysts were warning that the clock was ticking, and by early 2008 observers were openly asking whether Joost was headed for the deadpool. Killing the desktop client is the clearest signal yet that the company's founding premise — a heavyweight P2P application — is being abandoned.

First-order effects

  • Joost's existing users lose the product they signed up for: development on the desktop client stops, stranding a download-first audience that defined the service's identity.
  • The engineering and content teams pivot toward browser-based distribution, effectively conceding that the client was the barrier, not the moat.

Second-order effects

  • Competitors like Hulu and YouTube — which never required installs — are validated in their lighter-weight approach, making it harder for any P2P video startup to raise money or sign studio deals.
  • Content partners who licensed to Joost on the promise of its differentiated client technology now reassess whether the platform justifies exclusivity or premium terms.

Third-order effects

  • If the pattern holds, dedicated desktop clients for media consumption become structurally unviable: the web browser wins as the universal delivery layer for video, and P2P delivery retreats behind the scenes rather than facing users.
  • The episode becomes a cautionary template for tech-media convergence deals — engineering brilliance without media-industry fluency repeatedly fails, pushing future ventures toward licensing-first, embed-everywhere strategies.

The trend: This is one data point in the broader shift from install-heavy, walled-garden media applications to open, browser-embedded streaming — where distribution convenience beats proprietary technology.