/
Navigation
Chronicles
Browse all articles
Explore
Semantic exploration
Research
Entity momentum
Nexus
Correlations & relationships
Story Arc
Topic evolution
Drift Map
Semantic trajectory animation
Posts
Analysis & commentary
Pulse API
Tech news intelligence API
Browse
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
Concept Search
Semantic similarity search
High Impact Stories
Top coverage by position
Sentiment Analysis
Positive/negative coverage
Anomaly Detection
Unusual coverage patterns
Analysis
Rivalry Report
Compare two entities head-to-head
Semantic Pivots
Narrative discontinuities
Crisis Response
Event recovery patterns
Connected
Search: /
Command: ⌘K
Embeddings: large
TEXXR

Chronicles

The story behind the story

← → days · ↑ ↓ browse · Enter similar · o open

Apple iPhone Users Do All but Talk

SAN FRANCISCO - Users of Apple's iPhone are using the device to do everything but talk on the phone, according to a new study, transforming the product into a mobile entertainment platform rather than just a cellular phone.

International Business Times Daniel Jacobs

Context & Ripple Effects

Less than a year after launch, the iPhone is already behaving less like a phone and more like a pocket entertainment device — a shift Apple's early critics saw coming. Coverage of Apple being told to stop thinking like a phone company and Hollywood's scramble to fit its content into the iPhone framed the device as a media platform from day one. This new usage study is the first hard evidence that consumers agree: voice is becoming the least-used feature.

First-order effects

  • Apple's positioning changes immediately: the iPhone competes not just against handsets but against portable media players and mobile browsers, forcing carriers to rethink how they market and price a device whose core value is data consumption rather than minutes.
  • Content owners and app developers get a validated audience — heavy non-voice usage makes the iPhone a priority distribution target for video, music, and web services.

Second-order effects

  • Carriers and handset rivals must respond to a device that drives data traffic without driving call revenue, accelerating flat-rate data plans and pushing competitors to build their own touchscreen, internet-first phones.
  • Media companies' iPhone experiments — like the Hollywood adaptation efforts — gain urgency as usage data confirms audiences will consume entertainment on a 3.5-inch screen.

Third-order effects

The trend: The smartphone's evolution from a voice device into the primary screen for media, apps, and data consumption — a rebalancing that began within months of the iPhone's launch.