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Microsoft adds ESPN programing to Xbox

SEATTLE - Microsoft Corp. has added college basketball and other ESPN programming to the growing lineup of video content available for download to its Xbox 360 video game console.  —  Microsoft and ESPN said people can purchase complete NCAA basketball …

Associated Press

Context & Ripple Effects

Microsoft's Xbox 360 already carried a growing lineup of downloadable video, and the ESPN deal announced on November 5, 2007 pushes that store into sports: buyers can purchase complete NCAA basketball games directly on the console. It matters because sports is the first category here where the unit of sale is a single live-event archive rather than an episode or film.

First-order effects

  • Microsoft's Xbox Live video marketplace gains ESPN's college basketball catalog, giving Xbox 360 owners a non-gaming purchase reason tied to the college season.
  • ESPN converts its NCAA broadcast archives into per-game paid downloads through Microsoft, monetizing footage outside its own TV schedule.

Second-order effects

  • Competing console makers face pressure to match sports content on their own download stores, since a differentiated video lineup now sits alongside the game library as a purchase driver.
  • Cable and satellite distributors that carry ESPN see the network's college basketball inventory reach the living room through an unmanaged device, loosening the pay-TV bundle's grip on sports viewing.

Third-order effects

  • If leagues keep licensing full games to device makers, the console drifts from dedicated game machine toward general-purpose entertainment hub, with sports rights becoming the scarce input that decides which platform wins the living room.

The trend: Consoles are being repositioned as living-room entertainment hubs, with premium sports rights serving as anchor content for download storefronts.