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Google tools to power virtual worlds

Get ready for online games set in your favorite Google Earth locations.  —  Virtual-worlds platform developer Multiverse Network is set to announce a partnership Tuesday that will allow anyone to create a new online interactive 3D environment …

CNET News.com Daniel Terdiman

Context & Ripple Effects

Multiverse Network has spent 2007 assembling the pieces for this: a $4 million funding round in May gave the virtual-worlds startup capital, while Google's own LatLong blog post on 'a new world unfolding' signaled that Earth was being repositioned from a viewer into something developers could build on. GigaOM's January piece on Chinese-made Google Earth metaverse clones showed demand for exactly this — persistent 3D spaces layered on real geography — was already outrunning official tooling.

The confirmed partnership closes that gap by handing Multiverse's creation tools over to Google Earth's location data: anyone can now stand up an interactive 3D environment set in a favorite real-world place, without Google having to operate a virtual world of its own.

First-order effects

  • Multiverse's platform gains Google Earth's geographic dataset as free raw material, sharply lowering the cost for independent developers to launch location-based worlds on its engine.
  • Google extends Earth's reach into user-generated entertainment at zero build cost, converting a mapping product into a content-creation substrate it does not have to curate itself.

Second-order effects

  • Every world built through the partnership deepens developer dependence on Google's geodata terms, giving Google pricing and policy leverage over a creator ecosystem it merely licenses to.
  • Rival virtual-world platforms must now decide whether to match the free-real-geography offer or compete purely on proprietary content — a fork between openness and owned assets.

Third-order effects

  • If the pattern holds, geographic data becomes standard infrastructure for consumer-built 3D worlds, and control of the map API — not the game engine — becomes the choke point, raising classic SDK governance questions about who sets the rules for tools handed to third parties.
  • The deal sketches an early template for what would later be called the metaverse: platforms competing to be the neutral layer others build worlds on, with governance of that layer left deliberately undefined.

The trend: Mapping data is becoming the default substrate for user-generated virtual worlds, with Google positioning its geodata as the licensed platform layer beneath independent creators' engines.