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Chronicles

The story behind the story

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EXCLUSIVE: What is WiiWare?  Level Up Gets the Scoop On Nintendo's Brand New Bag

Patience is a virtue, a wise man once said, and nowhere is this more true than the circumstances surrounding the story we're about to bring you right now.  A month or so before the March Game Developers Conference …

Level Up N'Gai Croal

Context & Ripple Effects

The scoop lands at the peak of the Wii's momentum: Fortune reported in late May 2007 that the machine had 'won over the world' against Sony and Microsoft, Nintendo had publicly targeted selling as many as 35 million Wiis in the U.S., and its projections put it within reach of the PlayStation 2's record 38.2 million installed base. Level Up's report that Nintendo was preparing WiiWare — an original-games download channel expected around GDC season — was quickly corroborated by Nintendo's own announcement ('fresh games, cool consumer experiences') and an Ars Technica pickup, so the rumor hardened into fact within a day.

First-order effects

  • Small studios gain a way to sell original games directly on the Wii without negotiating retail shelf space or pressing discs, with Nintendo controlling the storefront, approval, and pricing gate.
  • Nintendo extends its platform beyond the boxed-product cycle: the same console that sold through retail shortages now has a first-party pipeline for lower-cost digital titles.

Second-order effects

  • Microsoft's Xbox Live Arcade and Sony's PlayStation Network suddenly have a third major-console competitor courting the same independent developers for exclusive and cheap downloadable content, raising the stakes for who signs indies first.
  • Retail partners who currently take margin on every Wii disc face a channel that bypasses them entirely for new releases, not just back-catalog downloads.

Third-order effects

  • If the pattern holds across all three console makers, the business shifts from selling boxes and discs toward owning the storefront — the console-to-service flywheel where each hardware sale compounds into recurring software revenue, and platform holders become gatekeepers whose approval terms shape which developers survive.

The trend: Console makers are layering original-content download stores on top of their hardware business, converting one-time box sales into recurring platform revenue with the manufacturer as sole gatekeeper.