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Promoting a Thirst for Sprite in Teenage Cellphone Users

The Coca-Cola Company is hoping its new mobile site for social networking, Sprite Yard, will become the MySpace of the cellphone world.  —  But some marketing executives say the plan could instead become the BudTV of the soda world …

New York Times Louise Story

Context & Ripple Effects

Sprite Yard extends the small-screen courtship marketers began when they first pushed onto mobile in early 2006 — but where that earlier wave was about placing ads, Coca-Cola is now trying to run the destination itself, building a teen social network around Sprite rather than buying space inside someone else's.

The comparison set in the piece is pointed. MySpace spent spring 2007 consolidating — a confirmed $250-$300 million Photobucket acquisition, a rumored Flektor deal — while clamping down on embeddable widgets and fielding attorneys general requests for sex offender data, the kind of brand-safety friction that gives advertisers reasons to want alternatives. Yet the marketing executives quoted doubt a soda brand can conjure an audience the way a real network does, invoking Anheuser-Busch's BudTV as the cautionary case of a brand-built site nobody visits unprompted.

First-order effects

  • Coca-Cola shifts from renting teen attention on existing networks to operating its own mobile community, putting Sprite's brand equity directly behind a content-and-networking play it must sustain itself.
  • MySpace gains a live test of its moat: whether a marketer can replicate with one product launch what its network effects took years to accumulate.

Second-order effects

  • If Sprite Yard follows BudTV's trajectory of thin traffic, brand budgets flow back to established networks like MySpace — though its ongoing scrutiny from state attorneys general hands marketers a reason to hedge on exactly that spend.
  • Rival beverage marketers face pressure to answer with their own mobile communities, risking a round of brand-built sites whose costs are certain but whose audiences are not.

Third-order effects

  • The pattern forces every large advertiser into a structural choice between owning a channel — full control, unproven pull — and renting reach inside networks that, as MySpace's gradual limits on embedded music and video players show, can reprice or restrict advertiser access whenever they choose.

The trend: Consumer brands are moving from buying placement inside social networks to launching their own mobile-first communities, a bet on owning the audience rather than renting it.