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Digital Domain: Apple's Lesson for Sony's Stores: Just Connect

RETAIL is supposed to be hard.  Apple has made it seem ridiculously easy.  And yet it must be harder than it appears, or why hasn't the Windows side of the personal computer business figured it out?

New York Times Randall Stross

Context & Ripple Effects

This New York Times Digital Domain column lands at a moment when Apple's store strategy is already treated as a proven anomaly: retail is 'supposed to be hard,' yet Apple has made it look easy, and the Windows side of the PC business has conspicuously failed to copy it. The piece frames that gap as a choice, not a mystery — the lesson being connection with customers rather than square footage or product count.

The pointed audience is Sony, whose own stores are told to study the Apple playbook of connecting with shoppers instead of merely displaying hardware. With no syndicated pickup or visible public reaction recorded around the May 27, 2007 publication, the column's significance rests on how cleanly it names the industry's open question: why has only one PC maker figured out owned retail?

First-order effects

  • Sony's stores come under direct editorial pressure to rework the in-store experience around customer connection — staffing, demos, and service — rather than product display.
  • Windows PC makers are left exposed as the side of the industry without an owned retail channel, ceding the physical storefront to Apple by default.

Second-order effects

  • If Sony acts on the critique, rival consumer-electronics makers face pressure to fund branded stores of their own or concede premium in-store positioning to Apple.
  • Microsoft and its OEM partners stay dependent on third-party retailers for shelf space and the sales pitch, weakening their ability to control how Windows PCs are presented against Macs.

Third-order effects

  • If the pattern holds, PC and consumer-electronics retail shifts toward experience-led brand stores, turning store design and trained staff into a competitive asset rather than a cost line.
  • The divide sets up a durable expectation among shoppers that flagship gadgets come with an owned-brand retail experience — a bar that vendors without stores must find another way to meet.

The trend: Consumer-electronics retail is moving from spec-driven shelf space toward experience-first brand stores, with Apple's model as the template Sony and the Windows camp are pressed to answer.