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PS4 In 2010 Claims Sony.  Major PS3 Upgrades In Between

A PS4 will be launched by Sony but not until at least 2010 claims the Vice President of Technology for Sony Computer Entertainment Europe, Paul Holman.  —  What will happen between then and now is that Sony will introduce a series …

smarthouse.com.au David Richards

Context & Ripple Effects

Sony is barely two weeks past launching the PlayStation 3 in Japan and the U.S., a debut bookended by a September confirmation of the November date, a slip of the European launch to March 2007, and weekend reviewer impressions that found the machine [[a:|underwhelming]]. Into that uncertainty steps Paul Holman, VP of Technology for Sony Computer Entertainment Europe, putting a floor under the cycle: no PS4 before at least 2010.

The commitment matters because the PS3 was built on expensive custom silicon — the same architecture Sony is already positioning as a distributed computing node through its folding@home partnership with U.S. biologists. A long stated runway tells developers and buyers the platform is meant to pay back over many years, not flip quickly.

First-order effects

  • Developers and publishers get a multi-year horizon for the PS3, letting them amortize costly titles against an installed base Sony publicly commits to supporting through at least 2010.
  • PS3 owners are promised major hardware or firmware upgrades during the cycle, meaning the console they buy now is positioned to gain capabilities without waiting for a successor.

Second-order effects

  • A declared long generation raises the bar for Sony's rivals in the console wars — their own cycle commitments become the benchmark publishers weigh when allocating cross-platform budgets.
  • Mid-cycle upgrades hand Sony fresh price-point and feature-refresh opportunities inside one generation, easing pressure to cut PS3 margins prematurely while the hardware remains costly to build.

Third-order effects

  • If the pattern holds, console generations stretch well beyond the old replacement rhythm, with incremental revisions inside a cycle becoming standard practice as platform architectures grow more expensive to develop.
  • Longer lifecycles push the industry toward treating consoles as durable computing platforms — Sony's folding@home play hints at exactly this framing — rather than short-arc consumer devices reset every few years.

The trend: Console makers are extending generation lengths and planning mid-cycle upgrades to amortize increasingly costly platform architectures.