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Japan to get 400,000 Wii units

Nintendo will offer four times as many machines as Sony when it launches its Wii console in Japan on 2 December.  —  The Japanese video game maker said it will ship almost 400,000 units of its Wii console, compared to 100,000 for Sony's PlayStation 3.

BBC

Context & Ripple Effects

Nintendo has moved quickly since July, when reports suggested the Wii could get an early launch; it now has a firm Japanese date of 2 December with a stated shipment figure behind it.

The 400,000-unit number matters because Sony entered the same market weeks earlier with a confirmed 100,000-unit PS3 supply, making launch availability — not hardware specs — the immediate battleground between the two consoles. Reviewers' early impressions have also framed the Wii as falling short on multimedia playback while praising Zelda, so volume at retail is doing the persuading that features are not.

First-order effects

  • Japanese retailers get four times more Wii stock than PS3 stock for their respective launches, giving Nintendo a far larger day-one installed base in its home market.
  • Sony's constrained 100,000-unit PS3 supply hands Nintendo a visibility advantage at exactly the moment reviewers are flagging the Wii's multimedia gaps.

Second-order effects

  • With Zelda anchoring the software lineup, Nintendo's supply advantage pressures Sony into competing on availability rather than price or specs through the holiday window.
  • Third-party publishers watching the two install bases form will weigh exclusives against the Wii's larger but less hardcore launch audience — an opportunity-cost calculation the console makers cannot make for them.

Third-order effects

  • If launch-supply discipline becomes the deciding factor in this console cycle, hardware availability — not processor advantage — becomes the primary competitive weapon, rewarding manufacturers who treat manufacturing capacity as a marketing asset.
  • A Wii installed base built on non-multimedia positioning pushes the industry toward a split market: Nintendo competing on play and price, Sony on the living-room media hub, rather than both chasing the same buyer.

The trend: Console competition is shifting from spec sheets to supply chains, with launch-window unit counts becoming the metric that shapes each generation's installed base.