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Chronicles

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'Second Life' faces threat to its virtual economy

Groups of Second Life content creators were gathering digitally Tuesday to protest the dissemination of a program they worry could badly damage the virtual world's nascent economy.  —  The controversy gathered steam Monday when Linden Lab …

CNET News.com Daniel Terdiman

Context & Ripple Effects

Second Life runs on a real-money economy: residents buy and sell user-created goods in Linden Dollars, a micropayments currency that can be cashed out through the Lindex exchange. The entire value chain depends on digital scarcity — a creator's product is worth selling only because copies cannot be freely duplicated.

That assumption broke this week when a copying program began circulating, prompting in-world protests by content creators who fear their goods can now be duplicated at will. Linden Lab has moved quickly on its own blog to declare that using such tools violates the Terms of Service, while separately opening a discussion of copyright and content creation — a sign the company sees this as an economic-existential issue, not a routine abuse report.

First-order effects

  • Content creators — the suppliers of everything traded in-world for Linden Dollars — face direct income loss if buyers can duplicate purchased items instead of buying again, undercutting the marketplace that generates demand for the currency.
  • Linden Lab is forced into an immediate enforcement posture, having publicly ruled the tooling a Terms of Service violation within days of the controversy surfacing on Monday.

Second-order effects

  • Enforcement falls back on the platform's existing punishment machinery — the same exile-to-the-corn-field regime used against misbehaving avatars — meaning Linden Lab must now police intellectual property disputes, not just conduct violations, at scale.
  • If creators withhold new work pending credible protection, the supply of sellable goods thins, dampening Linden Dollar transaction volume and the cash-out flow through Lindex that anchors the economy's credibility.

Third-order effects

  • A virtual economy built on copyable bits needs either enforced scarcity or functioning rights protection; this episode pushes Linden Lab toward becoming a de facto copyright arbiter for its residents, a role no prior governance framework in the world anticipated.
  • The pattern generalizes: any platform hosting a user-created, cash-out-able economy will eventually have to choose between open programmability of objects and the policy controls needed to keep its currency and marketplace trusted.

The trend: As user-created virtual economies grow real cash value, platform operators are being pushed from hosting communities into enforcing intellectual-property rights to keep their currencies trustworthy.