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Chronicles

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[PS3] See the next-gen consoles side-by-side for the first time!

We've got a PS3 - and here it is rubbing shoulders with Xbox 360 for the first time ever!  —  Created by Sony as an accurately proportioned replica, the PS3 model may be made entirely from wood, but it takes …

gamesradar.com

Context & Ripple Effects

Sony's PlayStation 3 is still a pre-launch object: the machine the public sees is a Sony-built, accurately proportioned wooden replica rather than retail hardware, which makes this first side-by-side with the Xbox 360 — Microsoft's machine, already on shelves since late 2005 — a framing exercise as much as a photo scoop. The stakes around that frame are high because the January 2006 price reporting had analysts expecting the PS3 to break new barriers at around $500.

Sony has spent 2006 fighting perception battles off-screen too: Phil Harrison publicly claimed in December 2005 that the HD era only starts when Sony enters the market, while the company's own advertising has stumbled repeatedly, from the Fourth of July spot to the July 2006 white-PSP billboard that drew consternation across the US gaming community. A clean, controlled size comparison against its rival is exactly the kind of imagery Sony needs right now.

First-order effects

  • Consumers weighing the two consoles finally get a physical scale reference, and with no retail PS3s circulating yet the replica's proportions become the de facto public image of how large Sony's box will sit next to a 360.

Second-order effects

  • Every visual placing the PS3 beside the 360 sharpens the value-for-money debate analysts have already flagged as a risk — if the rumored price point holds, a visibly larger machine invites scrutiny of what the extra bulk and cost buy.

Third-order effects

  • If the pattern holds, pre-launch console marketing settles into a comparison-imagery arms race, where manufacturers compete for control of how their unreleased hardware is photographed against the incumbent — and Sony's run of ad missteps shows how costly losing that control can be.

The trend: Console makers are fighting launch-perception wars through staged head-to-head hardware imagery before units ship, turning physical design into the first battleground of a generation.