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Chronicles

The story behind the story

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Nintendo makes its Wi-Fi move

Darren Smith has waited a long time for Nintendo to go online.  He's spent years at the company tinkering with online features, only to see Nintendo sit out the first round of Internet-based gaming while Microsoft and Sony moved ahead.

Seattle Times Kim Peterson

Context & Ripple Effects

Nintendo has spent years on the outside of internet gaming looking in: while Microsoft and Sony built their online businesses ahead of it, engineers like Darren Smith tinkered with connected features that never shipped at scale. That changed in October 2005, when the company struck its Wi-Fi partnership with McDonald's to put free access points behind its gaming push.

The move matters because Nintendo is entering online play with a different economics than its rivals' subscription-style services — and because the console market it is re-entering online is about to be reshaped by the Wii generation, making connectivity part of the pitch rather than an afterthought.

First-order effects

  • Nintendo's handheld and home-console owners get online multiplayer over free public Wi-Fi hotspots, ending the company's years of shipping hardware with no consumer-facing internet play.
  • Long-time internal online efforts like Darren Smith's finally reach customers, converting sunk engineering work into a live service.

Second-order effects

  • Microsoft and Sony now compete against a zero-fee online tier, forcing their own services to justify any subscription cost on content and features rather than access alone.
  • Hotspot operators such as McDonald's become distribution infrastructure for gaming, gaining foot traffic from players who need a connection point.

Third-order effects

  • If free access holds, console competition shifts further from raw hardware specifications toward networked services and installed-base lock-in — the console-to-service flywheel — with whoever owns the connection layer owning the relationship.
  • Retail and fast-food venues could consolidate as de facto gaming infrastructure, blurring the line between device maker, carrier partner, and venue.

The trend: Console makers are pivoting from selling boxes to operating always-on service ecosystems, and Nintendo's free-Wi-Fi entry is the moment the last holdout joined that race.