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TEXXR

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Meta's VR layoffs may help the industry long term, as most of the ~1,500 roles worked on first-party content and games that competed with the broader ecosystem

I have an opinion on the Meta layoffs that is contrary with most of the VR industry and much of the media, but strongly held. This is not a disaster. They still employ the largest team working on VR by about an order of magnitude. Nobody else is even close. The “Meta is

@palmerluckey Palmer Luckey

Discussion

  • @palmerluckey Palmer Luckey on x
    The people acting like I am some stooge who will obviously agree with everything Meta does need to read a history book or something, jfc Oculus had a strong internal mandate to NOT be Nintendo and instead build things that build the ecosystem. Returning to that is good.
  • @palmerluckey Palmer Luckey on x
    @jmdagdelen I am aware, and I am also very much aware of how most independent developers feel about that particular team. It isn't fair to put all the blame on individuals vs overall strategy, but there are very few people who think highly of the org or how it was built in recent…
  • @ryansprague Ryan on x
    That's a nice response, I still believe Meta made a big mistake and killed the golden goose when they fired him because they couldn't tolerate his conservative politics. If they kept him it would have worked because he has the passion, leadership skills and knowledege to make it
  • r/antiwork r on reddit
    Meta Lays Off Thousands of VR Workers as Zuckerberg's Vision Fails
  • r/virtualreality r on reddit
    Palmer Luckey on the Meta Layoffs
  • @asychov Artur Sychov on x
    Boz retweeting this post is... 🙃 [image]
  • @jmdagdelen @jmdagdelen on x
    @PalmerLuckey I mostly agree, but they also laid off most of the dev rels and dev support people. Not sure if you were aware of that.
  • @cixliv @cixliv on x
    @PalmerLuckey Bro come on, no one trusts the Quest platform anymore and horizon worlds is a massive flop.