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Chronicles

The story behind the story

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Virtual studios, where the filmmaking takes place in front of a halo of flat screen displays connected to PCs, are offering a real alternative to green screens

For as long as filmmaking has existed, there has been a need to build fantastic worlds in front of cameras.Tweets:@rebellionjasonTweets:Jason Kingsley Obe /@rebellionjason:Percival gets a mention here. ‘Virtual’ studios could offer a real alternative to green screen special effects https://www.engadget.com/... via @engadget

Engadget Daniel Cooper

Context & Ripple Effects

The pitch behind virtual studios is simple: instead of compositing actors against green screens after the shoot, productions stage scenes inside a halo of PC-driven displays that render the world live behind the camera. Jason Kingsley's public push around Percival frames it as a working alternative, not a lab experiment.

That would extend a path the related coverage has tracked for years — Industrial Light & Magic's secret Star Wars VR lab showed real-time rendering migrating from games toward filmmaking as far back as 2015, and UK theater companies broadcasting AR- and VR-enhanced productions during the pandemic pushed the same display-and-engine toolkit into live performance.

First-order effects

  • Productions adopting virtual stages shift visual-effects work from post-production compositing to pre-production environment building, since backgrounds must be finished before cameras roll.

Second-order effects

  • VFX houses and real-time rendering specialists gain a new services market equipping and operating these LED stages, while facilities built around green-screen workflows face pressure to add display volumes or compete on price.

Third-order effects

  • If the pattern holds, the boundary between game engines and film production keeps eroding — the same real-time rendering stack serves games, virtual sets, and streamed performances, consolidating around whoever controls the rendering pipeline.

The trend: Real-time rendering is pulling game-engine technology into physical production, turning green-screen compositing into an on-set, in-camera process.

Discussion

  • @rebellionjason Jason Kingsley Obe on x
    Percival gets a mention here. ‘Virtual’ studios could offer a real alternative to green screen special effects https://www.engadget.com/... via @engadget