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Sources: Snap plans to unveil new Spectacles aimed at AR developers and creators in May and has begun a years-long project to make a camera drone

Snap is readying a new push into hardware with a more advanced version of its Spectacles smart glasses that feature displays capable …

The Information Alex Heath

Context & Ripple Effects

This report closes a loop Snap opened in late 2016, when sources said the company was scoping acquisitions of drone, wearable-camera, and AR startups as part of its self-described mission as a camera company — the camera drone project now underway appears to be the first of those three threads to reach active development.

It also marks a pivot point for Spectacles itself. The 2018 roadmap covered in prior coverage — a second generation focused on performance and a third-gen pair with dual cameras for depth effects — stayed within the camera-recording frame; the new device instead projects augmented-reality imagery onto its lenses and targets developers and creators, setting up what related coverage later frames as a consumer AR glasses line.

First-order effects

  • AR developers and creators get a dedicated hardware target at the May unveiling, giving Lens-style effects a display-based platform rather than phone screens.
  • Snap re-enters an internal hardware build cycle on two fronts at once — glasses and a years-long drone project — stretching its engineering resources beyond any single Spectacles generation before it.

Second-order effects

  • A creator-first distribution model means Snap's own AR content community becomes the launch channel, letting usage data from developers shape the product before any consumer version ships.
  • Facebook, which had already moved into AR glasses territory, faces a rival courting the same developer base, while the drone project puts Snap back into a category where consumer camera drones are dominated by established players.

Third-order effects

  • If the pattern holds — developer hardware first, consumers later — Spectacles follows the playbook that coverage says leads toward lighter consumer Specs targeted for 2026, making AR eyewear Snap's long-term identity rather than a side bet.
  • Camera companies increasingly compete on compute-on-the-face rather than image capture alone, pushing wearable AR from novelty accessories toward platform hardware.

The trend: Consumer camera companies are turning wearables from recording gadgets into AR platforms, using developer-first devices to seed a consumer market they expect to mature years out.

Discussion

  • @patrickmcgee_ Patrick McGee on x
    “a foldable drone to take selfies”, how very @Snapchat Snap Plans Hardware Push With AR Spectacles, Drone https://www.theinformation.com/ ... via @theinformation
  • @dusanwriter @dusanwriter on x
    I'd bet on Snap being able to crack the AR glasses market. Maybe even moreso than Facebook. https://www.theinformation.com/ ...
  • @jessicalessin Jessica Lessin on x
    This may be the first instance for creator-focused hardware. It's a pretty smart idea. Nice scoop from @alexeheath https://www.theinformation.com/ ...
  • @amir Amir Efrati on x
    👓"The upcoming Spectacles will be capable of superimposing Snapchat's lenses—a virtual beard or rainbow, say—on the real world" https://www.theinformation.com/ ... via @alexeheath $snap
  • @alexeheath Alex Heath on x
    Scoop: Snap is planning a big hardware push, starting with AR Spectacles in May. But unlike past models, the glasses will be aimed at AR devs/creators rather than consumers. It has also kickstarted a years-long project to build a camera drone. https://www.theinformation.com/ ...