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TEXXR

Chronicles

The story behind the story

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A look at AMD's new FidelityFX Super Resolution, which aims to upscale games to higher resolution and competes with Nvidia's DLSS technology

PC Gamer Jeremy Laird

Context & Ripple Effects

Nvidia set the template for ML-based game upscaling when it shipped DLSS 2.0 in 2020, claiming better performance and visuals from rendering at lower resolution — but locked behind RTX hardware. AMD's FidelityFX Super Resolution is its answer: an upscaler aimed at pushing games to higher resolutions without Nvidia's silicon requirement.

What made FSR consequential wasn't just the launch — its lineage spread widely. It later became the technical basis for Arm's Accuracy Super Resolution, a mobile upscaler released under an open-source license, and by 2025 AMD's own Radeon RX 9070 line was shipping with FSR 4 support, while Microsoft built a vendor-neutral DirectSR API around all three GPU makers' upscalers.

First-order effects

  • Gamers on non-Nvidia hardware gain a working path to higher-resolution gaming, breaking DLSS's status as an RTX-exclusive feature and giving AMD a direct counter in the feature war.
  • Nvidia no longer owns the upscaling narrative: every FSR adoption gives developers a reason to ship cross-vendor support rather than DLSS-only paths.

Second-order effects

  • Intel validated the three-horse field when pre-release reviews of its XeSS upscaler on the Arc A770 showed competitive results against Nvidia's slightly older DLSS — a market AMD's move helped make necessary.
  • Microsoft's DirectSR API emerged to let developers integrate Nvidia, AMD, and Intel upscaling through one interface, an abstraction layer that exists precisely because per-vendor upscalers fragmented development.

Third-order effects

  • If the pattern holds, upscaling stops being a GPU differentiator and becomes commodity middleware — with differentiation migrating up-stack to frame generation (as in Nvidia's DLSS 4.5) rather than resolution reconstruction itself.
  • Open licensing changes the battleground: FSR 2's reuse as Arm's mobile upscaler shows the technology competing on ubiquity across device classes rather than hardware lock-in.

The trend: GPU competition is shifting from raw silicon specs to AI upscaling ecosystems, where openness versus hardware lock-in decides how far each vendor's reach extends.

Discussion

  • @radeon Radeon RX on x
    AMD FidelityFX Super Resolution is here. Get up to 2.4x more frames per second in games with #FSR, letting you choose more performance on almost any graphics card. Learn more about FSR and the suite of studios planning support at https://www.amd.com/FSR.
  • @robeytech @robeytech on x
    We will definitely be checking this out live once they have a few more games that support this out. I am stoked to see this, I know this has been a big blocker from people getting these GPUs over NVIDIA. Need more than three games though to call it a success. https://twitter.com/…
  • @tvsben Ben Funk on x
    The @AMD @Radeon team pulled a rabbit out of its hat. FidelityFX Super Resolution is a nice way to alleviate a GPU shortage from the software side. Old cards get new life, assuming your favorite games support it. Read all about at @HotHardware #FSR #AMD https://hothardware.com/..…
  • @pcgamer @pcgamer on x
    From our own testing, AMD's FidelityFX Super Resolution is not radical but it's definitely “a worthwhile addition to every gamer's toolbox.” https://www.pcgamer.com/...