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Chronicles

The story behind the story

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Epic Games starts letting developers self-publish to the Epic Games Store, taking a 12% game sales commission and no IAP cut if they use their own payment tool

The Verge Jay Peters

Context & Ripple Effects

Epic's 12% cut is the endpoint of a five-year campaign against the 30% platform standard. The company first moved the floor in 2018 by letting Unreal Engine creators keep 88% of sales retroactively, then launched a publishing arm that funds development while leaving IP with creators (Epic Games Publishing). Opening the store to self-publishing removes the last gate — curation — leaving price as Epic's only lever against Steam.

The move also arms Epic's broader argument that app-store commissions are rents, not services, in its fights with Apple and Google over IAP rules. Months later, Epic layered on Epic First Run, paying 100% of net revenue for six months in exchange for PC exclusivity — turning the open store into a deal-making machine.

First-order effects

  • Developers can now list PC games on the Epic Games Store without invitation, paying 12% on game sales and nothing on in-app purchases if they route payments through their own tool — a direct price undercut of Steam's standard terms.
  • Epic absorbs the curation burden it previously controlled by invitation, betting store traffic and its Fortnite audience can substitute for hand-picking titles.

Second-order effects

  • Valve faces pressure to justify its larger cut with services — or to compete on exclusivity deals like Epic First Run, which pays developers 100% of net revenue for six months to keep launches off rival stores.
  • Apple and Google's IAP commissions become the outlier: Epic's willingness to take zero IAP cut gives developers a concrete benchmark in the ongoing litigation over store payment rules.

Third-order effects

  • If the 12%-or-less model spreads, PC storefronts converge on a commodity distribution layer where differentiation shifts to exclusivity windows, engine bundling, and payment routing — the regulated-take-rate logic Epic is fighting for on mobile, arriving first on PC.
  • Publishers gain leverage to demand revenue-share renegotiation across all platforms, since the 30% standard now has a functioning, large-scale alternative.

The trend: Platform commissions are being competed down from 30% toward cost-plus pricing, with storefront economics shifting from gatekeeping curation to exclusivity deals and payment-routing terms.

Discussion

  • @unrealengine @unrealengine on x
    The Epic Games Store is now open to all developers and publishers! Read the blog to find out more about self-publishing on the Epic Games Store as well as the process, requirements, and how to get started: https://unrealengine.com/...
  • @genefrienby @genefrienby on x
    ironically, why it will fail to ever gain a sliver of the market of steam https://twitter.com/...
  • @wario64 @wario64 on x
    Developers will be able to self-publish games to the Epic Games Store starting today. Some requirements include PC Crossplay across all PC stores for multiplayer games, have Epic Games Store achievements, prohibited content/quality info https://store.epicgames.com/ ... https://tw…
  • @duskdev David Szymanski on x
    Well, EGS is now at least a proper storefront rather than a walled garden. No we can actually see if it's worth anything for indie devs. https://www.pcgamer.com/...
  • @pcgamer @pcgamer on x
    Epic CEO Tim Sweeney says Valve's Steamworks API has “created a real problem for the industry.” https://www.pcgamer.com/...
  • @timsweeneyepic Tim Sweeney on x
    There's a new rule requiring multiplayer games to support cross-play among all PC stores. Devs can either use Epic Online Services for free (with friends and voice chat across all stores and platforms), their own tech, or third-party solutions. https://www.pcgamer.com/...
  • @pcgamer @pcgamer on x
    The Epic Games Store is now open for self-publishing, but there are some key differences to Steam Direct. (No porn, for one thing.) https://www.pcgamer.com/...