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DappRadar: blockchain gaming projects have raised ~$600M in Q3 2023, down 38% QoQ, and $2.3B so far in 2023, or only 30% of what was raised in all of 2022

Decrypt Kate Irwin

Context & Ripple Effects

Blockchain-game fundraising was in a markedly different phase in early 2022, when startups in the segment raised $2.5B in a single first quarter. The current quarter’s total, alongside the much lower year-to-date share of 2022 funding, documents how sharply the capital environment has reset.

The pullback also aligns with the weakest quarterly VC funding for video-game startups since 2020, suggesting the decline is not isolated from the broader games investment market.

First-order effects

  • Blockchain-gaming teams seeking new capital face a smaller quarterly funding pool, while investors deploying into the category have become more selective.
  • The $2.3B raised so far in 2023 represents only about 30% of 2022’s total, reducing the pace at which the sector can fund new projects relative to the prior year.

Second-order effects

  • Studios and infrastructure providers tied to blockchain games may have to compete more directly for a reduced set of specialist investors, or defer expansion plans that depended on abundant venture funding.
  • Because conventional game-startup funding also weakened in the quarter, blockchain-game companies have less reason to expect generalist gaming VC to offset the category-specific slowdown.

Third-order effects

  • If lower funding persists, blockchain gaming is likely to shift from a boom-era model centered on financing many new projects toward one in which capital concentrates behind fewer teams with clearer execution paths.
  • The data point reinforces a broader repricing of crypto-adjacent venture activity: fundraising totals may become less useful as a signal of sector momentum unless accompanied by evidence of sustained project activity and adoption.

The trend: Blockchain gaming is moving from the 2022 venture-financing surge into a more constrained capital cycle that mirrors the wider retrenchment in game-startup investment.

Discussion

  • @insightsbydr @insightsbydr on x
    5/ Virtual worlds dapps hit an all-time trading volume this quarter totaling $13 million with 28,000 land sales. [image]
  • @insightsbydr @insightsbydr on x
    2/ Blockchain gaming activity in Q3 2023 had an average of 786,766 daily Unique Active Wallets, an increase of 12% from the previous quarter. The blockchain gaming sector retained its position atop the dapp hierarchy, despite observable dips in momentum. [image]