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Chronicles

The story behind the story

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A look at Microsoft's prized 343 Industries, the studio behind Halo, after a leadership overhaul, layoffs, and more; sources detail a pivot to Unreal Engine

Microsoft Corp. says it's going to keep making new games in the popular Halo franchise at its prized 343 Industries studio — despite rumors to the contrary.

Bloomberg Jason Schreier

Context & Ripple Effects

This February 2023 report landed two weeks after Microsoft's January memo committing to 10,000 layoffs and a $1.2B charge, and it reframed what those cuts meant for Xbox's flagship: 343 Industries got a leadership overhaul, more layoffs of its own, and per sources a shift of future Halo work onto Unreal Engine — while Microsoft publicly insisted the franchise isn't going anywhere.

In hindsight the piece reads as an early data point in a multi-year contraction: Halo Studios was hit again in the July 2025 round of hundreds of Xbox job cuts and game cancellations, and by mid-2026 Xbox moved to a full "reset" — cutting roughly 3,200 jobs and planning to divest up to five studios, including Ninja Theory, which Microsoft had bought back in 2018 during its acquisition expansion.

First-order effects

  • Microsoft keeps new Halo development at 343 Industries, but the studio does so with new leadership and a smaller workforce than before the overhaul.
  • 343 abandons its in-house engine path for future titles in favor of Epic's Unreal Engine, changing the studio's core technical foundation mid-franchise.

Second-order effects

  • The engine pivot deepens reliance on Epic's tooling across a flagship Microsoft franchise, shifting some engineering investment from internal engine teams to external licensing.
  • Each successive cut — 2023 at 343, then 2025 across King, ZeniMax, and Halo Studios — pushes retained studios toward exit options: by 2026 several Xbox studios, Ninja Theory among them, are reportedly negotiating to buy themselves out rather than wait for closure or divestment.

Third-order effects

  • If the 2018-buy / 2023-cut / 2026-divest arc continues, Xbox first-party settles into a smaller portfolio organized around marquee franchises like Halo, with studio ownership treated as fluid assets rather than permanent parts of the platform.
  • A shared-engine model plus shrinking headcount points to consolidation where platform holders fund fewer, larger internal teams and rely on licensed infrastructure for the rest — though whether divested studios stay in Microsoft's orbit remains unresolved in the reported talks.

The trend: Xbox first-party has swung from the 2018 acquisition spree to successive rounds of layoffs and studio divestment, preserving flagship franchises like Halo while shrinking and reshaping the studios behind them.

Discussion

  • @jasonschreier Jason Schreier on x
    Microsoft's 343 Industries will still make Halo games, despite rumors to the contrary. But with mass layoffs (at least 95 people), an engine pivot to Unreal, and a focus only on multiplayer for the near future, 343 is hitting the reset button. New story: https://www.bloomberg.com…
  • @paultassi Paul Tassi on x
    I'm sorry what https://twitter.com/... https://twitter.com/...
  • @jeremypenter @jeremypenter on x
    I know I got a lot of heat for when I said that they were for sure moving to Unreal awhile ago. But its good its confirmed that Halo is going to Unreal. Excited to see what they make. https://www.bloomberg.com/...
  • @artforsaurian @artforsaurian on x
    If they had just stuck with the baseline set with Halo 4 it wouldn't be like this. This sucks. Also maybe stop recycling workers like they're not people! Get a team and fucking keep it. https://twitter.com/...
  • @cyynapse @cyynapse on x
    fascinating how absolutely none of this addresses the actual reason infinite bombed https://twitter.com/...
  • @shyway Alex on x
    Not sure how I feel about Unreal Engine Halo.. If it means more + faster rollout of content/updates then awesome. Might be a necessary direction for the franchise, but can't help but wonder if the entire feel of the game & gameplay will change dramatically. https://twitter.com/..…
  • @jedinabber Fraser on x
    halo is soooooo dead, microsoft please cut your losses and just sell the franchise to a company that actually care about halo you can hate all you want on 343, but microsoft are the most responsible here. they are terrible owners, and post-bungie have done nothing but ruin halo h…
  • @vahn16 Nathan Grayson on x
    RIP halo infinite, a solid game that nonetheless serves as additional proof nobody should never title a game “infinite,” “forever,” or anything along those lines, because it's absolutely a curse https://twitter.com/...
  • @porshapwr @porshapwr on x
    This corroborates a few things including the focus purely on Infinite MP in the short-term for 343i. Sounds like the age-old battle over moving to Unreal has finally been decided which is WILD. That has massive implications for Halo. Will definitely talk more on that soon. https:…
  • @theactman_yt @theactman_yt on x
    “343i is hitting the reset button” For the 4th time lmao I literally just talked about this yesterday https://twitter.com/...
  • @zacbowden Zac Bowden on x
    I am so disappointed. So, so very disappointed. https://twitter.com/...
  • @gamepasscounter @gamepasscounter on x
    HALO UPDATE: “The Microsoft Studio Behind Halo Franchise Is All But Starting From Scratch” via Bloomberg/Jason Schreier -Nearly 100 people were let go from 343i -New game in development code named “Tatanka” -Halo is Switching to Unreal Engine SOURCE: https://www.bloomberg.com/...…