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VOICE ARCHIVE

@gamingthemind

@gamingthemind
6 posts
2022-10-10
A look at EndeavorRX, a game licensed in the US as ADHD therapy. There's promising evidence ("the FDA found that the game could facilitate general improvement in attention"), but it's early days ("Attrition could make these kinds of games less effective") https://www.vox.com/...
2022-10-10 View on X
Vox

A profile of Akili, which makes a US FDA-cleared game designed to treat ADHD in children; Akili raised $160M+ after going public via a SPAC deal in August 2022

2022-10-09
A look at EndeavorRX, a game licensed in the US as ADHD therapy. There's promising evidence ("the FDA found that the game could facilitate general improvement in attention"), but it's early days ("Attrition could make these kinds of games less effective") https://www.vox.com/...
2022-10-09 View on X
Vox

A profile of Akili, which makes a US FDA-cleared game designed to treat ADHD in children; Akili raised $160M+ after going public via a SPAC deal in August 2022

The future of video games is about more than just fun.  —  On the frosty planet of Frigidus, a virtual world full of icy caverns … Tweets: @hallowelltodaro , @gamingthemind , and @...

2021-03-12
A history of Twine games, including Depression Quest, the game where depression limits your options. “Like a lot of so-called ‘empathy games,’ it used rules to convey the feeling of being limited and powerless, rather than omnipotent and unstoppable.” https://www.theverge.com/...
2021-03-12 View on X
The Verge

A look at the history of Twine, an open-source tool for producing web-based interactive fiction and games with text, as it remains a significant force in gaming

IN THE VIDEO GAME Howling Dogs, released in 2012, players wake up in a prison with few options: a shower, a nutrient dispenser … Tweets: @glynmoody , @jake_k , @gamingthemind , @34...

2020-08-04
Chinese regulators are set to launch a real-name authentication system in order to enforce playtime limits. Tencent and NetEase already have similar systems. “Players are required to to give out their real names which can be checked against ID numbers.” https://www.scmp.com/...
2020-08-04 View on X
South China Morning Post

China to launch a state-run authentication system in Sept. for game makers to enforce game playing with real names; Tencent and NetEase use their own systems

Masha Borak / South China Morning Post :

2019-11-11
A survey commissioned by @InsideRoblox shows a disconnect between generations: “While 93% of parents say they discuss appropriate online behavior with their kids at least “occasionally,” 60% of teens say they rarely or never have such discussions.” https://venturebeat.com/...
2019-11-11 View on X
VentureBeat

Roblox survey: 60% of teens rarely discuss inappropriate online behavior with parents, millenials are more aware of kids' digital lives than Gen X and boomers

Dean Takahashi / VentureBeat : Tweets: @gamingthemind Tweets: @gamingthemind : A survey commissioned by @InsideRoblox shows a disconnect between generations: “While 93% of parents...

2019-10-23
A deep dive into gaming disorder and the changing concept of addiction itself. Understanding problematic gaming as a multifaceted issue that is bigger than dopamine and reward circuits. ...And some promotion for a treatment center but hey what can you do https://www.nytimes.com/...
2019-10-23 View on X
New York Times

A deep dive into the debate surrounding video game addiction, as the scientific understanding of what it means to be addicted continues to evolve

The latest research suggests it's not far-fetched at all — especially when you consider all the societal and cultural factors that make today's games so attractive. Tweets: @cecian...