/
Navigation
C
Chronicles
Browse all articles
C
E
Explore
Semantic exploration
E
R
Research
Entity momentum
R
N
Nexus
Correlations & relationships
N
~
Story Arc
Topic evolution
S
Drift Map
Semantic trajectory animation
D
P
Posts
Analysis & commentary
P
Browse
@
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
?
Concept Search
Semantic similarity search
!
High Impact Stories
Top coverage by position
+
Sentiment Analysis
Positive/negative coverage
*
Anomaly Detection
Unusual coverage patterns
Analysis
vs
Rivalry Report
Compare two entities head-to-head
/\
Semantic Pivots
Narrative discontinuities
!!
Crisis Response
Event recovery patterns
Connected
Nav: C E R N
Search: /
Command: ⌘K
Embeddings: large
VOICE ARCHIVE

Ben Lang

@benz145
63 posts
2026-01-14
Really sorry to hear this news for all the people affected.  This looks to be the culmination of a shift in that's been brewing for the last few years: the bulk of the Quest audience is younger and looking for free-to-play multiplayer games.  Big investments in single player games seemingly aren't pulling in as many people as Meta had hoped.
2026-01-14 View on X
The Verge

As part of its Reality Labs cuts, Meta is closing three VR gaming studios and will stop developing new content and features for its VR fitness app Supernatural

Developers from Twisted Pixel Games and Sanzaru Games have posted about their studios being closed down.

Really sorry to hear this news for all the people affected.  This looks to be the culmination of a shift in that's been brewing for the last few years: the bulk of the Quest audience is younger and looking for free-to-play multiplayer games.  Big investments in single player games seemingly aren't pulling in as many people as Meta had hoped.
2026-01-14 View on X
Bloomberg

Meta confirms it is laying off Reality Labs staff and will “reinvest the savings” in wearables; CTO Andrew Bosworth says 1,000+ staff will be notified Tuesday

Meta Platforms Inc. is beginning to cut more than 1,000 jobs from the company's Reality Labs division …

2026-01-13
Really sorry to hear this news for all the people affected. This looks to be the culmination of a shift in that's been brewing for the last few years: the bulk of the Quest audience is younger and looking for free-to-play multiplayer games. Big investments in single player games
2026-01-13 View on X
Bloomberg

Meta confirms it is laying off Reality Labs staff and will “reinvest the savings” in wearables; CTO Andrew Bosworth says 1,000+ staff will be notified Tuesday

Meta Platforms Inc. is beginning to cut more than 1,000 jobs from the company's Reality Labs division …

2025-11-13
An illustration of how Steam Frame's foveated streaming tech works (courtesy Valve).  Instead of encoding every part of the frame equally, it dedicates the most processing and bandwidth to the part of the image where your eye is looking.  Valve says the foveated region offers “a 10x improvement in image quality” in the foveated area...
2025-11-13 View on X
The Verge

Valve unveils the Steam Frame, a VR headset that can stream games from a PC or run Windows and Android games locally, expected to launch in 2026 for under $999

Valve is about to launch a new virtual reality headset, and with it, a comprehensive new approach to what a VR device should be.

We've been waiting longer for Steam Frame than we even thought... Valve told me it started development in earnest in 2018... a year before Index shipped. More details on its development history to come in future coverage. See all of our Frame coverage: https://roadtovr.com/ [image]
2025-11-13 View on X
The Verge

Valve says the company is “no longer manufacturing” its high-end, PC-tethered VR headset Valve Index, released in 2019 for $999, after unveiling the Steam Frame

While showing its new Frame VR headset to The Verge, Valve confirmed that it's moving on from its previous one.

An illustration of how Steam Frame's foveated streaming tech works (courtesy Valve).  Instead of encoding every part of the frame equally, it dedicates the most processing and bandwidth to the part of the image where your eye is looking.  Valve says the foveated region offers “a 10x improvement in image quality” in the foveated area...
2025-11-13 View on X
The Verge

Valve says the company is “no longer manufacturing” its high-end, PC-tethered VR headset Valve Index, released in 2019 for $999, after unveiling the Steam Frame

While showing its new Frame VR headset to The Verge, Valve confirmed that it's moving on from its previous one.

The Steam Frame ‘core module’ is tiny, weighing in at just 190 grams. The core module architecture means this thing is going to get modded until the end of time. Sharing photos of a prototype with a translucent shell that's unfortunately not going to be commercially available 🥲. [image]
2025-11-13 View on X
The Verge

Valve unveils the Steam Frame, a VR headset that can stream games from a PC or run Windows and Android games locally, expected to launch in 2026 for under $999

Valve is about to launch a new virtual reality headset, and with it, a comprehensive new approach to what a VR device should be.

We've been waiting longer for Steam Frame than we even thought... Valve told me it started development in earnest in 2018... a year before Index shipped. More details on its development history to come in future coverage. See all of our Frame coverage: https://roadtovr.com/ [image]
2025-11-13 View on X
The Verge

Valve unveils the Steam Frame, a VR headset that can stream games from a PC or run Windows and Android games locally, expected to launch in 2026 for under $999

Valve is about to launch a new virtual reality headset, and with it, a comprehensive new approach to what a VR device should be.

There are two non-standard user-accessible ports on Frame.  The top one carries power, audio, and USB data.  The bottom one (hidden under the nose bridge) is a PCIe gen 4 interface which Valve says can support dual 2.5Gbps video feeds, which seems intended mostly for third-party passthrough accessories...
2025-11-13 View on X
The Verge

Valve says the company is “no longer manufacturing” its high-end, PC-tethered VR headset Valve Index, released in 2019 for $999, after unveiling the Steam Frame

While showing its new Frame VR headset to The Verge, Valve confirmed that it's moving on from its previous one.

There are two non-standard user-accessible ports on Frame.  The top one carries power, audio, and USB data.  The bottom one (hidden under the nose bridge) is a PCIe gen 4 interface which Valve says can support dual 2.5Gbps video feeds, which seems intended mostly for third-party passthrough accessories...
2025-11-13 View on X
The Verge

Valve unveils the Steam Frame, a VR headset that can stream games from a PC or run Windows and Android games locally, expected to launch in 2026 for under $999

Valve is about to launch a new virtual reality headset, and with it, a comprehensive new approach to what a VR device should be.

The Steam Frame ‘core module’ is tiny, weighing in at just 190 grams. The core module architecture means this thing is going to get modded until the end of time. Sharing photos of a prototype with a translucent shell that's unfortunately not going to be commercially available 🥲. [image]
2025-11-13 View on X
The Verge

Valve says the company is “no longer manufacturing” its high-end, PC-tethered VR headset Valve Index, released in 2019 for $999, after unveiling the Steam Frame

While showing its new Frame VR headset to The Verge, Valve confirmed that it's moving on from its previous one.

2025-10-22
I appreciate that Apple is confident enough in Vision Pro's capabilities and usability that they give remote media briefings inside the headset, using Personas and SharePlay to have a spatial chat and share models, slides, and other content.  That's real dogfooding.  Off the top of my head, I recall Meta tried this *once* in Horizon Workrooms and then never again because the experience was a nightmare.
2025-10-22 View on X
TechRadar

Apple Vision Pro M5 review: everything looks sharper, especially virtual desktop mode, and the Dual Knit band is comfortable, but the headset still costs $3,500

Lance Ulanoff / TechRadar :

I appreciate that Apple is confident enough in Vision Pro's capabilities and usability that they give remote media briefings inside the headset, using Personas and SharePlay to have a spatial chat and share models, slides, and other content.  That's real dogfooding.  Off the top of my head, I recall Meta tried this *once* in Horizon Workrooms and then never again because the experience was a nightmare.
2025-10-22 View on X
Bloomberg

Apple's Vision Pro with the M5 chip is assembled in Vietnam, according to labels on its packaging; the M2-based model, launched in 2024, was built in China

Apple Inc.'s new Vision Pro headset doesn't offer much in the way of fresh features, but the company made a notable change to its production.

Galaxy XR is pretty similar to Vision Pro, but only $1,800. Granted, Vision Pro launched nearly two years ago. Tim Cook's “tomorrow's technology today” claim doesn't feel to far off.
2025-10-22 View on X
Bloomberg

Samsung unveils the Galaxy XR headset, with Android XR, 4K micro-OLED displays, a Snapdragon XR2+ Gen 2 chip, and an external battery pack, available for $1,800

The $1,800 headset is a precursor to smart glasses launching “pretty soon.”  —  A new mixed-reality headset developed …

2025-09-20
Two incredibly key things that Meta Ray-Ban Display glasses gets right: 1) The waveguide is very subtle.  You can notice the diagonal slats on the left side of the lens, but these are only one of two sets of gratings.  The other set is directly in front of the eye, but very hard to see. 2) The light-glow shining out from the display (ie: what other people would see when looking at you), is extremely minimal...Both of these are critical to social acceptability.  People who aren't up on the latest tech will probably have no idea there's anything special about the glasses when seeing them in passing, except that they're a little chunky.
2025-09-20 View on X
The Verge

Meta CTO says the technical issues during live demos of its new smart glasses were due to a self-inflicted DDoS and a bug that put Zuckerberg's glasses to sleep

and it wasn't the Wi-Fi Lakshmi Varanasi / Business Insider : Meta's CTO: We'd ‘love’ iMessage on Ray-Ban glasses, but Apple won't allow it David Heaney / UploadVR : Meta Explains ...

2025-09-19
Two incredibly key things that Meta Ray-Ban Display glasses gets right: 1) The waveguide is very subtle.  You can notice the diagonal slats on the left side of the lens, but these are only one of two sets of gratings.  The other set is directly in front of the eye, but very hard to see. 2) The light-glow shining out from the display (ie: what other people would see when looking at you), is extremely minimal...Both of these are critical to social acceptability.  People who aren't up on the latest tech will probably have no idea there's anything special about the glasses when seeing them in passing, except that they're a little chunky.
2025-09-19 View on X
Spyglass

The Ray-Ban Display glasses are Zuckerberg's latest attempt to reframe Meta, now on “personal superintelligence”, but they face tech and societal challenges

They're trying to back AI and Smart Glasses into the ‘Metaverse’...  Live tech demos are a bitch.

2025-09-18
I don't think they mentioned it on stage, but the new Oakley Meta Vanguard glasses have interchangeable lenses 🔥
2025-09-18 View on X
Bloomberg

Meta debuts $799 Meta Ray-Ban Display, with a screen in the right lens and hand gesture detection via the Meta Neural Band wristband, on sale from September 30

Meta Platforms Inc., seeking to turn its burgeoning smart glasses into a must-have product, on Wednesday unveiled its first version with a built-in screen.

2025-06-10
Apple has finally openly defined their immersive video terminology, though I don't quite understand the distinction between “3D” and “spatial” where the latter simply includes “metadata.” Anyone know what they mean by this? [image]
2025-06-10 View on X
9to5Mac

Apple announces visionOS 26 with spatial widgets, including Clock, Weather, Music, and Photos, all-new Personas, Spatial scenes powered by AI, and more

visionOS 26 sets the stage for killer smart glasses Ben Lang / Road to VR : Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers David Hea...

Great to see that Vision Pro is getting PSVR 2 controllers as an input option, but in an ideal world, Touch Pro would be the more elegant and Apple-like solution. Alas, Meta and Apple probably feel they are far too direct as competitors for that kind of collaboration.
2025-06-10 View on X
9to5Mac

Apple announces visionOS 26 with spatial widgets, including Clock, Weather, Music, and Photos, all-new Personas, Spatial scenes powered by AI, and more

visionOS 26 sets the stage for killer smart glasses Ben Lang / Road to VR : Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers David Hea...

2024-12-13
So Meta, Apple, and Google are three tech titans that have now placed huge bets on XR as the future of computing. In 5 years, which of the three leads the pack? [image]
2024-12-13 View on X
The Verge

Google unveils Android XR, a mixed reality OS for headsets and smart glasses, with Gemini built in, and plans a 2025 debut with Samsung's Project Moohan headset

I'm way more excited about Android XR in smart glasses Andrew Nusca / Fortune : Data Sheet: We don't judge Rebekah Carter / XR Today : Microsoft XR and Windows Mixed Reality: Could...